Enchanted Realms - January 14, 2015
Posted: Fri Jan 02, 2015 1:33 pm
02-21 The Dalsine Affair (Tier 1-7)
Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society's presence in the land. When Baron Jacquo Dalsine's cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.
GM: Richard
Player 1: Zach
Player 2: Christine
Player 3: Michael
Player 4: Jimmie
Player 5: Sotovoce
Player 6: Connor
03-11 Quest for Perfection Pt 2: On Hostile Waters (Tier 1-5) With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders' journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia? "On Hostile Waters" is the second scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3-09: The Quest for Perfection-Part I: The Edge of Heaven and is followed by Pathfinder Society Scenario #3-13: The Quest for Perfection-Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
GM: Alex
Player 1: Drew Olson
Player 2: Julia Brown
Player 3: Zach Bilesman
Player 4: James Bane
Player 5: Nicholas Olson
Player 6: Valerie Estal
04-23 Rivalry's End (Tier 3-7)
The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?
GM: Sean
Player 1: Zaia
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
00-28 Lyrics of Extinction (Tier 7-11)
The fabled ruined city of Dokeran, deep inside the heart of the Mwangi Expanse, has been found and it's your job as a Pathfinder to explore it and discover how it fell. After fighting through fiends, enslaved warriors, and the damned spirits of Dokeran's dead, you find that the ruined city has a dark secret-one you might not survive.
GM: Adam
Player 1: O.J.--Byron's final adventure before retirement!!!
Player 2: Hjal
Player 3: Belinda
Player 4: Brandon
Player 5: Chelsea
Player 6: Jacob
Backup GM: ??
Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society's presence in the land. When Baron Jacquo Dalsine's cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.
GM: Richard
Player 1: Zach
Player 2: Christine
Player 3: Michael
Player 4: Jimmie
Player 5: Sotovoce
Player 6: Connor
03-11 Quest for Perfection Pt 2: On Hostile Waters (Tier 1-5) With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders' journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia? "On Hostile Waters" is the second scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3-09: The Quest for Perfection-Part I: The Edge of Heaven and is followed by Pathfinder Society Scenario #3-13: The Quest for Perfection-Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
GM: Alex
Player 1: Drew Olson
Player 2: Julia Brown
Player 3: Zach Bilesman
Player 4: James Bane
Player 5: Nicholas Olson
Player 6: Valerie Estal
04-23 Rivalry's End (Tier 3-7)
The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?
GM: Sean
Player 1: Zaia
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
00-28 Lyrics of Extinction (Tier 7-11)
The fabled ruined city of Dokeran, deep inside the heart of the Mwangi Expanse, has been found and it's your job as a Pathfinder to explore it and discover how it fell. After fighting through fiends, enslaved warriors, and the damned spirits of Dokeran's dead, you find that the ruined city has a dark secret-one you might not survive.
GM: Adam
Player 1: O.J.--Byron's final adventure before retirement!!!
Player 2: Hjal
Player 3: Belinda
Player 4: Brandon
Player 5: Chelsea
Player 6: Jacob
Backup GM: ??