Enchanted Realms - December 17, 2014
Posted: Thu Nov 20, 2014 9:56 am
Remember, if you sign up ahead of time, your slot will be guaranteed. Gaming starts at 6:00 and if you are not here by 6:05, I reserve the right to give your slot away, even if you have signed up ahead of time.
#5-23: Cairn of Shadows (Tier 5-9)
The innumerable cairns and burial mounds of Barrowmoor in northern Nidal contain untold treasures and terrors, and the local taboos and Nidalese theocracy are typically enough to keep any but the boldest from exploring the site; however, when the Blakros family informs the Pathfinder Society that their shared enemy is in pursuit of a dangerous artifact, the PCs must brave the shadow-stricken region to keep this object from falling into the wrong hands. Content in 'Cairn of Shadows' also contributes directly to the ongoing storylines of the Andoran Liberty's Edge and Cheliax Dark Archive factions.
GM: Hjal
Player 1: O.J.
Player 2: Brandon Harper
Player 3: Belinda
Player 4: Alex
Player 5: Sean
Player 6: Zaia
Player 7: Nadia
#2-02: Before the Dawn-Part II: Rescue at Azlant Ridge (Tier 1-7)
With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone. Rescue at Azlant Ridge is the second and final scenario in the Before the Dawn campaign arc and is the sequel to Pathfinder Society Scenario #2-01: Part I: The Bloodcove Disguise.
GM: Jess
Player 1: Mark Cohen
Player 2: jbane
Player 3: Tim Carpio Campbell
Player 4: Matt McManus
Player 5: sallen
Player 6:
#4-02: In Wrath's Shadow (Tier 3-7)
In the ruins of Xin-Bakrakhan-seat of power of the Runelord of Wrath-the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they've unearthed.
GM: Adam
Player 1: Val
Player 2: Michael
Player 3: Chelsea
Player 4:
Player 5:
Player 6:
#3: Murder on the Silken Caravan (Tier 1-5)
Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.
GM: Joe
Player 1: Richard
Player 2: Mark
Player 3: Connor
Player 4: Owen
Player 5: Jimmie
Player 6:
Backup GM: ??
#5-23: Cairn of Shadows (Tier 5-9)
The innumerable cairns and burial mounds of Barrowmoor in northern Nidal contain untold treasures and terrors, and the local taboos and Nidalese theocracy are typically enough to keep any but the boldest from exploring the site; however, when the Blakros family informs the Pathfinder Society that their shared enemy is in pursuit of a dangerous artifact, the PCs must brave the shadow-stricken region to keep this object from falling into the wrong hands. Content in 'Cairn of Shadows' also contributes directly to the ongoing storylines of the Andoran Liberty's Edge and Cheliax Dark Archive factions.
GM: Hjal
Player 1: O.J.
Player 2: Brandon Harper
Player 3: Belinda
Player 4: Alex
Player 5: Sean
Player 6: Zaia
Player 7: Nadia
#2-02: Before the Dawn-Part II: Rescue at Azlant Ridge (Tier 1-7)
With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone. Rescue at Azlant Ridge is the second and final scenario in the Before the Dawn campaign arc and is the sequel to Pathfinder Society Scenario #2-01: Part I: The Bloodcove Disguise.
GM: Jess
Player 1: Mark Cohen
Player 2: jbane
Player 3: Tim Carpio Campbell
Player 4: Matt McManus
Player 5: sallen
Player 6:
#4-02: In Wrath's Shadow (Tier 3-7)
In the ruins of Xin-Bakrakhan-seat of power of the Runelord of Wrath-the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they've unearthed.
GM: Adam
Player 1: Val
Player 2: Michael
Player 3: Chelsea
Player 4:
Player 5:
Player 6:
#3: Murder on the Silken Caravan (Tier 1-5)
Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.
GM: Joe
Player 1: Richard
Player 2: Mark
Player 3: Connor
Player 4: Owen
Player 5: Jimmie
Player 6:
Backup GM: ??