Enchanted Realms - December 3, 2014
Posted: Thu Nov 20, 2014 9:07 am
Remember, if you sign up ahead of time, your slot will be guaranteed. Gaming starts at 6:00 and if you are not here by 6:05, I reserve the right to give your slot away, even if you have signed up ahead of time.
#6-08: The Segang Expedition (Tier 1-5)
Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society's attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site? Content in 'The Segang Expedition' also contributes directly to the ongoing storyline of the Sovereign Court faction.
GM: O.J.
Player 1: Brandon Harper
Player 2: Adam
Player 3: Val
Player 4: Richard
Player 5: Randy
Player 6: Chelsea
#5-24: Assault on the Wound (Tier 3-7)
The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society's nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society's forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound? Content in 'Assault on the Wound' also contributes directly to the ongoing storylines of the Silver Crusade and Taldor Sovereign Court factions. Characters can benefit from numerous boons earned during other Season 5 scenarios, so players are advised to bring other earned Season 5 Chronicle sheets to the event-even if those Chronicle sheets are assigned to other characters.
GM: Hjal
Player 1: Belinda
Player 2: Alex
Player 3: Brian
Player 4: Nadia
Player 5: Wyatt
Player 6:
#2-01: Before the Dawn-Part I: The Bloodcove Disguise (Tier 1-7)
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4, and 6-7).
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you. The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn-Part II: Rescue at Azlant Ridge is the sequel.
GM: Jess
Player 1: Mark Cohen
Player 2: Matt McManus
Player 3: jbane
Player 4: Tim Carpio Campbell
Player 5: Sallen
Player 6:
#3-23: The Goblinblood Dead (Tier 1-5)
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
GM: Joe
Player 1: Connor
Player 2: Mark
Player 3: Michael
Player 4:
Player 5:
Player 6:
Backup GM: Randy
#6-08: The Segang Expedition (Tier 1-5)
Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society's attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site? Content in 'The Segang Expedition' also contributes directly to the ongoing storyline of the Sovereign Court faction.
GM: O.J.
Player 1: Brandon Harper
Player 2: Adam
Player 3: Val
Player 4: Richard
Player 5: Randy
Player 6: Chelsea
#5-24: Assault on the Wound (Tier 3-7)
The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society's nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society's forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound? Content in 'Assault on the Wound' also contributes directly to the ongoing storylines of the Silver Crusade and Taldor Sovereign Court factions. Characters can benefit from numerous boons earned during other Season 5 scenarios, so players are advised to bring other earned Season 5 Chronicle sheets to the event-even if those Chronicle sheets are assigned to other characters.
GM: Hjal
Player 1: Belinda
Player 2: Alex
Player 3: Brian
Player 4: Nadia
Player 5: Wyatt
Player 6:
#2-01: Before the Dawn-Part I: The Bloodcove Disguise (Tier 1-7)
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4, and 6-7).
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you. The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn-Part II: Rescue at Azlant Ridge is the sequel.
GM: Jess
Player 1: Mark Cohen
Player 2: Matt McManus
Player 3: jbane
Player 4: Tim Carpio Campbell
Player 5: Sallen
Player 6:
#3-23: The Goblinblood Dead (Tier 1-5)
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
GM: Joe
Player 1: Connor
Player 2: Mark
Player 3: Michael
Player 4:
Player 5:
Player 6:
Backup GM: Randy