Enchanted Realms - November 19, 2014
Posted: Thu Oct 30, 2014 7:17 pm
Remember, if you sign up ahead of time, your slot will be guaranteed. Gaming starts at 6:00 and if you are not here by 6:05, I reserve the right to give your slot away, even if you have signed up ahead of time.
Also, this month we are accepting canned goods donations in lieu of contributing money to our GMs store accounts. These donations are going to be donated to the Care and Share Food Bank!
04-11 The Disappeared (Tier 1-5)
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
GM: Hjal Nelson
Player 1: Adam
Player 2: Richard
Player 3: Tim Carpio Campbell
Player 4: Sean
Player 5: Zaia
Player 6:
02-19 Shades of Ice Pt 3: Keep of the Huscarl King (Tier 1-5)
Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first? Keep of the Huscarl King is part three of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice-Part I: Written in Blood and Pathfinder Society Scenario #2-17: Shades of Ice-Part II: Exiles of Winter. All three scenarios are intended to be played in order.
GM: Jess
Player 1: jbane
Player 2: Mark
Player 3: Connor
Player 4:
Player 5:
Player 6:
01-35 Voices in the Void (Tier 1-7)
Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it. Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.
GM: Joe
Player 1: Jimmie
Player 2: O.J.
Player 3: Alex
Player 4: Belinda
Player 5: Mark
Player 6:
05-14 Day of the Demon (Tier 3-7)
The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn't sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor.
GM: O.J.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Alternate GM: ??
Also, this month we are accepting canned goods donations in lieu of contributing money to our GMs store accounts. These donations are going to be donated to the Care and Share Food Bank!
04-11 The Disappeared (Tier 1-5)
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
GM: Hjal Nelson
Player 1: Adam
Player 2: Richard
Player 3: Tim Carpio Campbell
Player 4: Sean
Player 5: Zaia
Player 6:
02-19 Shades of Ice Pt 3: Keep of the Huscarl King (Tier 1-5)
Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first? Keep of the Huscarl King is part three of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice-Part I: Written in Blood and Pathfinder Society Scenario #2-17: Shades of Ice-Part II: Exiles of Winter. All three scenarios are intended to be played in order.
GM: Jess
Player 1: jbane
Player 2: Mark
Player 3: Connor
Player 4:
Player 5:
Player 6:
01-35 Voices in the Void (Tier 1-7)
Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it. Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.
GM: Joe
Player 1: Jimmie
Player 2: O.J.
Player 3: Alex
Player 4: Belinda
Player 5: Mark
Player 6:
05-14 Day of the Demon (Tier 3-7)
The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn't sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor.
GM: O.J.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Alternate GM: ??