Enchanted Realms - November 12, 2014
Posted: Thu Oct 30, 2014 7:14 pm
Remember, if you sign up ahead of time, your slot will be guaranteed. Gaming starts at 6:00 and if you are not here by 6:05, I reserve the right to give your slot away, even if you have signed up ahead of time.
Also, this month we are accepting canned goods donations in lieu of contributing money to our GMs store accounts. These donations are going to be donated to the Care and Share Food Bank!
06-06 Hall of the Flesh Eaters (Tier 1-5)
Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.
GM 1: O.J. (low tier)
GM 2: Hjal Nelson (high tier)
Player 1: Brian
Player 2: Mark Cohen (low tier)
Player 3: Jimmie
Player 4: Randy Williams
Player 5: Joe
Player 6: Parker Murdock
Player 7: Scott Murdock
Player 8: Connor Murdock
Player 9: Alex (high tier)
Player 10: Seb
Player 11: Belinda
Player 12:
01-45 Delirium's Tangle (Tier 1-7)
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
GM: Zaia
Player 1: Sean
Player 2:
Player 3: Owen
Player 4: Scarlett
Player 5: Tim Carpio Campbell
Player 6:
02-17 Shades of Ice Pt 2: Exiles of Winter (Tier 1-5)
Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact's kidnapper. Can they get past the city's defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society's valuable ally, or will they-like so many before them-find their bones ground to make Baba Yaga's bread? Exiles of Winter is part two of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice-Part I: Written in Blood and concludes in Pathfinder Society Scenario #2-19: Shades of Ice-Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order.
GM: Jess
Player 1:
Player 2:
Player 3:
Player 4: jbane
Player 5: Mark
Player 6: Connor
Alternate GM: Randy Williams
Also, this month we are accepting canned goods donations in lieu of contributing money to our GMs store accounts. These donations are going to be donated to the Care and Share Food Bank!
06-06 Hall of the Flesh Eaters (Tier 1-5)
Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.
GM 1: O.J. (low tier)
GM 2: Hjal Nelson (high tier)
Player 1: Brian
Player 2: Mark Cohen (low tier)
Player 3: Jimmie
Player 4: Randy Williams
Player 5: Joe
Player 6: Parker Murdock
Player 7: Scott Murdock
Player 8: Connor Murdock
Player 9: Alex (high tier)
Player 10: Seb
Player 11: Belinda
Player 12:
01-45 Delirium's Tangle (Tier 1-7)
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
GM: Zaia
Player 1: Sean
Player 2:
Player 3: Owen
Player 4: Scarlett
Player 5: Tim Carpio Campbell
Player 6:
02-17 Shades of Ice Pt 2: Exiles of Winter (Tier 1-5)
Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact's kidnapper. Can they get past the city's defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society's valuable ally, or will they-like so many before them-find their bones ground to make Baba Yaga's bread? Exiles of Winter is part two of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice-Part I: Written in Blood and concludes in Pathfinder Society Scenario #2-19: Shades of Ice-Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order.
GM: Jess
Player 1:
Player 2:
Player 3:
Player 4: jbane
Player 5: Mark
Player 6: Connor
Alternate GM: Randy Williams