Enchanted Realms - Oct 15, 2014
Posted: Thu Sep 25, 2014 1:44 pm
Remember, if you sign up ahead of time, your slot will be guaranteed. Gaming starts at 6:00 and if you are not here by 6:05, I reserve the right to give your slot away, even if you have signed up ahead of time.
00-26 Lost at Bitter End (Tier 7-11)
When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes?
GM: Brandon
Player 1: Adam
Player 2: Val
Player 3:
Player 4:
Player 5:
Player 6: O.J.
05-15 Destiny of the Sands Pt 2: Race to Seeker's Folly (Tier 1-5)
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? 'Race to Seeker's Folly' is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: Destiny of the Sands-Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order. Content in 'Race to Seeker's Folly' also contributes directly to the ongoing storyline of the Osirion Scarab Sages faction.
GM: Jess
Player 1: Connor-Huxley0804
Player 2: Connor's Dad
Player 3: Parker
Player 4: Scott
Player 5: Connor-Parker Murd
Player 6: Preston
Alternate: Amanda
01-55 The Infernal Vault (Tier 1-7)
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
GM: Chelsea
Player 1: Hjal
Player 2: Tim Carpio Campbell
Player 3: Sean
Player 4: Zaia
Player 5: Jimmie
Player 6: Scott Allen
00-24 Decline of Glory (Tier 1-7)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?
GM: Randy
Player 1: Amber R
Player 2: Jason Duran-Carr
Player 3:
Player 4:
Player 5:
Player 6:
Backup GM: O.J.
00-26 Lost at Bitter End (Tier 7-11)
When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes?
GM: Brandon
Player 1: Adam
Player 2: Val
Player 3:
Player 4:
Player 5:
Player 6: O.J.
05-15 Destiny of the Sands Pt 2: Race to Seeker's Folly (Tier 1-5)
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? 'Race to Seeker's Folly' is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: Destiny of the Sands-Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order. Content in 'Race to Seeker's Folly' also contributes directly to the ongoing storyline of the Osirion Scarab Sages faction.
GM: Jess
Player 1: Connor-Huxley0804
Player 2: Connor's Dad
Player 3: Parker
Player 4: Scott
Player 5: Connor-Parker Murd
Player 6: Preston
Alternate: Amanda
01-55 The Infernal Vault (Tier 1-7)
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
GM: Chelsea
Player 1: Hjal
Player 2: Tim Carpio Campbell
Player 3: Sean
Player 4: Zaia
Player 5: Jimmie
Player 6: Scott Allen
00-24 Decline of Glory (Tier 1-7)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?
GM: Randy
Player 1: Amber R
Player 2: Jason Duran-Carr
Player 3:
Player 4:
Player 5:
Player 6:
Backup GM: O.J.