Enchanted Realms - Oct 22, 2014
Posted: Thu Sep 25, 2014 1:39 pm
Remember, if you sign up ahead of time, your slot will be guaranteed. Gaming starts at 6:00 and if you are not here by 6:05, I reserve the right to give your slot away, even if you have signed up ahead of time.
02-25 You Only Die Twice (Tier 5-9)
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb's bones?
GM: Hjal Nelson
Player 1: Michael
Player 2: Alex Martin
Player 3:
Player 4:
Player 5:
Player 6: O.J.
05-16 Destiny of the Sands Pt 3: Sanctum of the Sages (Tier 3-7)
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. 'Sanctum of the Sages' is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly." All three chapters are intended to be played in order. Content in 'Sanctum of the Sages' also contributes directly to the ongoing storyline of the Osirion Scarab Sages faction.
GM: Brian
Player 1: Adam
Player 2: Jess
Player 3: Val
Player 4: Tim Carpio Campbell
Player 5:
Player 6:
04-18 The Veteran's Vault (Tier 1-5)
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
GM: Brandon
Player 1: Chelsea
Player 2: Jbane
Player 3: Mark R
Player 4: Connor R
Player 5: Parker
Player 6: Scott
Alternate: Connor
02-13 Murder on the Throaty Mermaid (Tier 1-5)
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
GM: Randy
Player 1: Sean
Player 2: Zaia
Player 3: Hayley
Player 4: Jimmie
Player 5: Amanda
Player 6: Preston
Backup GM: O.J.
02-25 You Only Die Twice (Tier 5-9)
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb's bones?
GM: Hjal Nelson
Player 1: Michael
Player 2: Alex Martin
Player 3:
Player 4:
Player 5:
Player 6: O.J.
05-16 Destiny of the Sands Pt 3: Sanctum of the Sages (Tier 3-7)
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. 'Sanctum of the Sages' is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly." All three chapters are intended to be played in order. Content in 'Sanctum of the Sages' also contributes directly to the ongoing storyline of the Osirion Scarab Sages faction.
GM: Brian
Player 1: Adam
Player 2: Jess
Player 3: Val
Player 4: Tim Carpio Campbell
Player 5:
Player 6:
04-18 The Veteran's Vault (Tier 1-5)
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
GM: Brandon
Player 1: Chelsea
Player 2: Jbane
Player 3: Mark R
Player 4: Connor R
Player 5: Parker
Player 6: Scott
Alternate: Connor
02-13 Murder on the Throaty Mermaid (Tier 1-5)
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
GM: Randy
Player 1: Sean
Player 2: Zaia
Player 3: Hayley
Player 4: Jimmie
Player 5: Amanda
Player 6: Preston
Backup GM: O.J.