Enchanted Realms - Oct 8, 2014
Posted: Thu Sep 25, 2014 1:16 pm
Remember, if you sign up ahead of time, your slot will be guaranteed. Gaming starts at 6:00 and if you are not here by 6:05, I reserve the right to give your slot away, even if you have signed up ahead of time.
02-09 Heresy of Man pt 3: Beneath Forgotten Sands (Tier 5-9)
Beneath the desolate deserts of godless Rahadoum, the Pathfinder Society races against time to beat the traitorous Shadow Lodge to an ancient Jistkan citadel. But their rivals aren't the only obstacle in the PCs' way: the long-lost ruins teem with terrible outsiders set on manipulation and destruction, including a self-proclaimed avatar of the div god Ahriman. Beneath Forgotten Sands brings the three-part Heresy of Man series to a stunning conclusion. Beneath Forgotten Sands is the third and final scenario in the The Heresy of Man campaign arc and is the sequel to Pathfinder Society Scenario #2-07: The Heresy of Man-Part II: Where Dark Things Sleep.
GM: O.J.
Player 1: Brandon
Player 2:
Player 3: Mike Smith
Player 4: Mark Cohen
Player 5: Nadia
Player 6:
06-05 Slave Ships of Absalom (Tier 1-5)
The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom's darkest industries. Content in 'Slave Ships of Absalom' also contributes directly to the ongoing storylines of the Liberty's Edge and Sovereign Court factions.
GM: Brian
Player 1: Adam
Player 2: Hjal
Player 3: Zaia
Player 4: Val
Player 5: Chelsea
Player 6: Jimmie
05-12 Destiny of the Sands Pt. 1: A Bitter Bargain (Tier 1-5)
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage's investigation of his ancient order; however the lead dried up-that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion's past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand. 'A Bitter Bargain' is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly" and Pathfinder Society Scenario #5-16: Destiny of the Sands-Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order. Content in 'A Bitter Bargain' also contributes directly to the ongoing storylines of the OsirionScarab Sages, Qadira, and Sczarni and Exchange factions.
GM: Jess
Player 1: Alyssa
Player 2: Amanda
Player 3: Preston
Player 4: Huxley0804
Player 5: Huxley0804s Dad
Player 6:
00-14 The Many Fortunes of Grandmaster Torch (Tier 1-7)
When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?
GM: Randy
Player 1:
Player 2:
Player 3: Parker
Player 4: Connor
Player 5: Scott
Player 6: Sean
Backup GM: Sean
Alternate Player 1:
Alternate Player 2:
Alternate Player 3:
Alternate Player 4:
Alternate Player 5:
Alternate Player 6:
02-09 Heresy of Man pt 3: Beneath Forgotten Sands (Tier 5-9)
Beneath the desolate deserts of godless Rahadoum, the Pathfinder Society races against time to beat the traitorous Shadow Lodge to an ancient Jistkan citadel. But their rivals aren't the only obstacle in the PCs' way: the long-lost ruins teem with terrible outsiders set on manipulation and destruction, including a self-proclaimed avatar of the div god Ahriman. Beneath Forgotten Sands brings the three-part Heresy of Man series to a stunning conclusion. Beneath Forgotten Sands is the third and final scenario in the The Heresy of Man campaign arc and is the sequel to Pathfinder Society Scenario #2-07: The Heresy of Man-Part II: Where Dark Things Sleep.
GM: O.J.
Player 1: Brandon
Player 2:
Player 3: Mike Smith
Player 4: Mark Cohen
Player 5: Nadia
Player 6:
06-05 Slave Ships of Absalom (Tier 1-5)
The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom's darkest industries. Content in 'Slave Ships of Absalom' also contributes directly to the ongoing storylines of the Liberty's Edge and Sovereign Court factions.
GM: Brian
Player 1: Adam
Player 2: Hjal
Player 3: Zaia
Player 4: Val
Player 5: Chelsea
Player 6: Jimmie
05-12 Destiny of the Sands Pt. 1: A Bitter Bargain (Tier 1-5)
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage's investigation of his ancient order; however the lead dried up-that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion's past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand. 'A Bitter Bargain' is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly" and Pathfinder Society Scenario #5-16: Destiny of the Sands-Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order. Content in 'A Bitter Bargain' also contributes directly to the ongoing storylines of the OsirionScarab Sages, Qadira, and Sczarni and Exchange factions.
GM: Jess
Player 1: Alyssa
Player 2: Amanda
Player 3: Preston
Player 4: Huxley0804
Player 5: Huxley0804s Dad
Player 6:
00-14 The Many Fortunes of Grandmaster Torch (Tier 1-7)
When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?
GM: Randy
Player 1:
Player 2:
Player 3: Parker
Player 4: Connor
Player 5: Scott
Player 6: Sean
Backup GM: Sean
Alternate Player 1:
Alternate Player 2:
Alternate Player 3:
Alternate Player 4:
Alternate Player 5:
Alternate Player 6: