Enchanted Realms - October 1, 2014
Posted: Thu Sep 18, 2014 1:41 pm
OK, let's open up requests for the first week of October. Don't forget, we still need GMs for the rest of the month... Look at the Oct GM Call and sign up now!!!
02-07 Heresy of Man pt 2: Where Dark Things Sleep (Tier 5-9)
When a Pathfinder team in the godless nation of Rahadoum disappears, the Pathfinder Society sends the PCs to investigate. Deep beneath the sands of the small village of Wadi al-Hesr, a long imprisoned evil-responsible in part for the destruction of an ancient empire-now stirs and threatens the entire region with a deadly plague. Can the Pathfinders survive a sinister game of cat-and-mouse and escape with their lives? Where Dark Things Sleep is the second scenario in the The Heresy of Man campaign arc. It is the sequel to Pathfinder Society Scenario #2-06: The Heresy of Man-Part I: The First Heresy and is followed by Pathfinder Society Scenario #2-09: The Heresy of Man-Part III: Beneath Forgotten Sands.
GM: O.J.
Player 1: Brandon
Player 2: Eric
Player 3: Nadia
Player 4: MusclecarLover07
Player 5: Mark Cohen
Player 6: Randy
00-08 Slave Pits of Abasalom (Tier 1-5)
Someone kidnapped Lady Anilah Salhar-the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom-and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
GM: Adam
Player 1: Jason
Player 2: Zaia
Player 3: Parker
Player 4: Sotovoce
Player 5: Connor
Player 6: Sean
01-47 The Darkest Vengeance (Tier 1-5)
When a newly opened Ustalav Pathfinder Lodge goes silent, it's up to you to investigate and report back to the Society as to the source of the disappearance. The mystery deepens when you arrive and find the house silent but infiltrated by an old threat now in control of one of Ustalav's most powerful artifacts.
GM: Hjal
Player 1: Alyssa
Player 2: Preston
Player 3: Amanda
Player 4: Chelsea
Player 5: Jimmie
Player 6:
Master of the Fallen Fortress (Tier 1)
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
GM: Sean
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
02-07 Heresy of Man pt 2: Where Dark Things Sleep (Tier 5-9)
When a Pathfinder team in the godless nation of Rahadoum disappears, the Pathfinder Society sends the PCs to investigate. Deep beneath the sands of the small village of Wadi al-Hesr, a long imprisoned evil-responsible in part for the destruction of an ancient empire-now stirs and threatens the entire region with a deadly plague. Can the Pathfinders survive a sinister game of cat-and-mouse and escape with their lives? Where Dark Things Sleep is the second scenario in the The Heresy of Man campaign arc. It is the sequel to Pathfinder Society Scenario #2-06: The Heresy of Man-Part I: The First Heresy and is followed by Pathfinder Society Scenario #2-09: The Heresy of Man-Part III: Beneath Forgotten Sands.
GM: O.J.
Player 1: Brandon
Player 2: Eric
Player 3: Nadia
Player 4: MusclecarLover07
Player 5: Mark Cohen
Player 6: Randy
00-08 Slave Pits of Abasalom (Tier 1-5)
Someone kidnapped Lady Anilah Salhar-the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom-and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
GM: Adam
Player 1: Jason
Player 2: Zaia
Player 3: Parker
Player 4: Sotovoce
Player 5: Connor
Player 6: Sean
01-47 The Darkest Vengeance (Tier 1-5)
When a newly opened Ustalav Pathfinder Lodge goes silent, it's up to you to investigate and report back to the Society as to the source of the disappearance. The mystery deepens when you arrive and find the house silent but infiltrated by an old threat now in control of one of Ustalav's most powerful artifacts.
GM: Hjal
Player 1: Alyssa
Player 2: Preston
Player 3: Amanda
Player 4: Chelsea
Player 5: Jimmie
Player 6:
Master of the Fallen Fortress (Tier 1)
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
GM: Sean
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: