Enchanted Realms - Oct 22, 2014
Moderators: MoffRimmer, jbane, lochinvar_1971
- WhiteMane
- Regional Venture-Coordinator
- Posts: 2024
- Joined: Thu Oct 10, 2013 8:18 am
- Name: O.J. Pinckert
- PFS Number: 808
- GM Stars: 5
- GM Glyphs: 3
- GM Novas: 3
- Location: Colorado Springs
- Has thanked: 20 times
- Been thanked: 72 times
Enchanted Realms - Oct 22, 2014
Remember, if you sign up ahead of time, your slot will be guaranteed. Gaming starts at 6:00 and if you are not here by 6:05, I reserve the right to give your slot away, even if you have signed up ahead of time.
02-25 You Only Die Twice (Tier 5-9)
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb's bones?
GM: Hjal Nelson
Player 1: Michael
Player 2: Alex Martin
Player 3:
Player 4:
Player 5:
Player 6: O.J.
05-16 Destiny of the Sands Pt 3: Sanctum of the Sages (Tier 3-7)
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. 'Sanctum of the Sages' is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly." All three chapters are intended to be played in order. Content in 'Sanctum of the Sages' also contributes directly to the ongoing storyline of the Osirion Scarab Sages faction.
GM: Brian
Player 1: Adam
Player 2: Jess
Player 3: Val
Player 4: Tim Carpio Campbell
Player 5:
Player 6:
04-18 The Veteran's Vault (Tier 1-5)
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
GM: Brandon
Player 1: Chelsea
Player 2: Jbane
Player 3: Mark R
Player 4: Connor R
Player 5: Parker
Player 6: Scott
Alternate: Connor
02-13 Murder on the Throaty Mermaid (Tier 1-5)
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
GM: Randy
Player 1: Sean
Player 2: Zaia
Player 3: Hayley
Player 4: Jimmie
Player 5: Amanda
Player 6: Preston
Backup GM: O.J.
02-25 You Only Die Twice (Tier 5-9)
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb's bones?
GM: Hjal Nelson
Player 1: Michael
Player 2: Alex Martin
Player 3:
Player 4:
Player 5:
Player 6: O.J.
05-16 Destiny of the Sands Pt 3: Sanctum of the Sages (Tier 3-7)
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. 'Sanctum of the Sages' is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly." All three chapters are intended to be played in order. Content in 'Sanctum of the Sages' also contributes directly to the ongoing storyline of the Osirion Scarab Sages faction.
GM: Brian
Player 1: Adam
Player 2: Jess
Player 3: Val
Player 4: Tim Carpio Campbell
Player 5:
Player 6:
04-18 The Veteran's Vault (Tier 1-5)
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
GM: Brandon
Player 1: Chelsea
Player 2: Jbane
Player 3: Mark R
Player 4: Connor R
Player 5: Parker
Player 6: Scott
Alternate: Connor
02-13 Murder on the Throaty Mermaid (Tier 1-5)
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
GM: Randy
Player 1: Sean
Player 2: Zaia
Player 3: Hayley
Player 4: Jimmie
Player 5: Amanda
Player 6: Preston
Backup GM: O.J.
Last edited by WhiteMane on Wed Oct 22, 2014 5:58 pm, edited 1 time in total.
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
Re: Enchanted Realms - Oct 22, 2014
Zaia and I would also like to join Destiny of the Sands part 3, please :=)
Sean
Re: Enchanted Realms - Oct 22, 2014
Zaia and I will be joined by one of my former students this week who is interested in joining Pathfinder Society. Since she's coming in as a first-time player, can we please switch from the 3-7 table to a 1-5? The Throaty Mermaid sounds good, actually.
So, to recap, that's Sean, Zaia, and Hayley for Murder on The Throaty Mermaid.
New Pathfinders, woot woot!
So, to recap, that's Sean, Zaia, and Hayley for Murder on The Throaty Mermaid.
New Pathfinders, woot woot!
Sean
- Hjal Nelson
- Veteran Field Agent
- Posts: 734
- Joined: Fri Oct 11, 2013 9:22 am
- PFS Number: 34277
- GM Stars: 5
- Location: Colorado Springs
Re: Enchanted Realms - Oct 22, 2014
If my table (You Only Die Twice) doesn't go off I'll be interested in playing Veteran's Vault.
Proud survivor of the Legendary Lemming Leap of 2017.
Re: Enchanted Realms - Oct 22, 2014
I'd like a spot at Murder on the Throaty Mermaid please.
~Jimmie
~Jimmie
All hail the Squid Wizard!
- jbane
- Seeker
- Posts: 1313
- Joined: Thu Oct 16, 2014 11:27 am
- Name: ShadowtheRogue
- PFS Number: 152024
- GM Stars: 3
- GM Glyphs: 1
- GM Novas: 4
- Location: Colorado Springs
- Has thanked: 1 time
- Been thanked: 30 times
Re: Enchanted Realms - Oct 22, 2014
I would like to sign up for the Veterans Vault
Society Field Agent.
Colorad Springs.
There is no right or wrong. There is only fun and boring.
Colorad Springs.
There is no right or wrong. There is only fun and boring.
Re: Enchanted Realms - Oct 22, 2014
Sotovoce [Mark R] and Faile [Connor R] would like Veterans of the Vault.
We look forward to seeing all of you.
We look forward to seeing all of you.
- WhiteMane
- Regional Venture-Coordinator
- Posts: 2024
- Joined: Thu Oct 10, 2013 8:18 am
- Name: O.J. Pinckert
- PFS Number: 808
- GM Stars: 5
- GM Glyphs: 3
- GM Novas: 3
- Location: Colorado Springs
- Has thanked: 20 times
- Been thanked: 72 times
Re: Enchanted Realms - Oct 22, 2014
There isn't enough room for all three of you in the Veterans VaultParker murd wrote: Please sign me,Scott,and Connor up for The Veteran's Vault
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
Re: Enchanted Realms - Oct 22, 2014
Sorry, plans have changed again, sign me back up for Destiny of the Sands III
Re: Enchanted Realms - Oct 22, 2014
I would like to sign up for you only die twice but it doesn't seem like anyone else wants to play it. also I don't have a 1-5 character to play with and ive already played the destiny of the sands
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