Enchanted Realms - August 13, 2014
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- WhiteMane
- Regional Venture-Coordinator
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- Name: O.J. Pinckert
- PFS Number: 808
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- Location: Colorado Springs
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- Been thanked: 72 times
Enchanted Realms - August 13, 2014
01-50 Fortune's Blight (Tier 5-9)
You're sent to the wild River Kingdoms to find and kill a green hag who holds the last fragment of a powerful ancient sword called Passion's Edge, sundered into three pieces a decade ago. Things aren't as simple as they seem: the last creature to control the fabled sword wants it back at any cost, ghosts of the sword's past seek revenge for wrongs committed by former wielders of Passion's Edge, and the Pathfinder Society wants the sword whole again before being returned to Absalom. Madness, murder, and mayhem await you in the River Kingdoms!
GM: Michael Peterson
Player 1: Nick Petik
Player 2: David Petik
Player 3:
Player 4:
Player 5:
Player 6:
00-14 The Many Fortunes of Grandmaster Torch (Tier 1-7)
When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in themassive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?
GM: Hjal Nelson
Player 1: Tim Carpio Campbell
Player 2: Joe
Player 3: Jess
Player 4: Alyssa
Player 5: Zaia
Player 6: Jacob
01-30 Devil We Know Pt 2: Cassomir's Locker (Tier 1-7)
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?
GM: Alex
Player 1: Jason Farmer
Player 2: Steven Farmer
Player 3: Eric Farmer
Player 4: Cohma
Player 5: Jim
Player 6: Jimmie
We Be Goblins! (Tier 1)
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
GM: Sean
Player 1: Zackary
Player 2: Emily
Player 3: Brian
Player 4:
Player 5:
Player 6:
You're sent to the wild River Kingdoms to find and kill a green hag who holds the last fragment of a powerful ancient sword called Passion's Edge, sundered into three pieces a decade ago. Things aren't as simple as they seem: the last creature to control the fabled sword wants it back at any cost, ghosts of the sword's past seek revenge for wrongs committed by former wielders of Passion's Edge, and the Pathfinder Society wants the sword whole again before being returned to Absalom. Madness, murder, and mayhem await you in the River Kingdoms!
GM: Michael Peterson
Player 1: Nick Petik
Player 2: David Petik
Player 3:
Player 4:
Player 5:
Player 6:
00-14 The Many Fortunes of Grandmaster Torch (Tier 1-7)
When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in themassive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?
GM: Hjal Nelson
Player 1: Tim Carpio Campbell
Player 2: Joe
Player 3: Jess
Player 4: Alyssa
Player 5: Zaia
Player 6: Jacob
01-30 Devil We Know Pt 2: Cassomir's Locker (Tier 1-7)
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?
GM: Alex
Player 1: Jason Farmer
Player 2: Steven Farmer
Player 3: Eric Farmer
Player 4: Cohma
Player 5: Jim
Player 6: Jimmie
We Be Goblins! (Tier 1)
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
GM: Sean
Player 1: Zackary
Player 2: Emily
Player 3: Brian
Player 4:
Player 5:
Player 6:
Last edited by WhiteMane on Wed Aug 13, 2014 12:52 am, edited 1 time in total.
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
Re: Enchanted Realms - August 13, 2014
Please sign Zaia and I up for the Many Fortunes of Grandmaster Torch (as long as Grandmaster Torch isn't an old deaf gillman).
Sean
- Erryck69
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Re: Enchanted Realms - August 13, 2014
OJ,
Please sign all three Farmers up for Shipyard Rats Pt2.
Steven, Jason and me.
Thanks,
Eric
Please sign all three Farmers up for Shipyard Rats Pt2.
Steven, Jason and me.
Thanks,
Eric
Rating = *
"Sanity is a crutch"
"Sanity is a crutch"
Re: Enchanted Realms - August 13, 2014
Count me in for Locker (hopefully it IS an old deaf Gillman).
Last edited by Cohma on Tue Jul 29, 2014 2:26 pm, edited 1 time in total.
Mark Cohen
Paizo #125178
Sorry bro. Crits are crits.
Paizo #125178
Sorry bro. Crits are crits.
Re: Enchanted Realms - August 13, 2014
Please sign up jim for the devil we know part2
Are you sure you want to split the party? I mean what's the worst that can happen in a world full of monsters..... So I ask again are you sure? (GM Hint)
- DavidPetik
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Re: Enchanted Realms - August 13, 2014
Please sign Nick and me up for 01-50 Fortune's Blight.
Thanks
David Petik
Thanks
David Petik
David Petik
From the planet of the "Puddin Brains"
From the planet of the "Puddin Brains"
Re: Enchanted Realms - August 13, 2014
OJ, I can get "First Steps Part One--In Service to Lore" ready as a back-up table if we need it for Wednesday if you still need an emergency 4th table ready to go. Have fun at GenCon!
Sean
- WhiteMane
- Regional Venture-Coordinator
- Posts: 2024
- Joined: Thu Oct 10, 2013 8:18 am
- Name: O.J. Pinckert
- PFS Number: 808
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- Location: Colorado Springs
- Has thanked: 20 times
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Re: Enchanted Realms - August 13, 2014
Awesome!!!! Thanks Sean!!!Pippin wrote: OJ, I can get "First Steps Part One--In Service to Lore" ready as a back-up table if we need it for Wednesday if you still need an emergency 4th table ready to go. Have fun at GenCon!
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
Re: Enchanted Realms - August 13, 2014
Sure thing.WhiteMane wrote:Awesome!!!! Thanks Sean!!!Pippin wrote: OJ, I can get "First Steps Part One--In Service to Lore" ready as a back-up table if we need it for Wednesday if you still need an emergency 4th table ready to go. Have fun at GenCon!
Sean
Re: Enchanted Realms - August 13, 2014
I'd like a spot at Devil we Know pt.2 please.
~Jimmie
~Jimmie
All hail the Squid Wizard!
- WhiteMane
- Regional Venture-Coordinator
- Posts: 2024
- Joined: Thu Oct 10, 2013 8:18 am
- Name: O.J. Pinckert
- PFS Number: 808
- GM Stars: 5
- GM Glyphs: 3
- GM Novas: 3
- Location: Colorado Springs
- Has thanked: 20 times
- Been thanked: 72 times
Re: Enchanted Realms - August 13, 2014
Are you the same Jim that Alex already signed up for this scenario?Dulon wrote: I'd like a spot at Devil we Know pt.2 please.
~Jimmie
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
- Hjal Nelson
- Veteran Field Agent
- Posts: 734
- Joined: Fri Oct 11, 2013 9:22 am
- PFS Number: 34277
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Re: Enchanted Realms - August 13, 2014
He's not.WhiteMane wrote:Are you the same Jim that Alex already signed up for this scenario?Dulon wrote: I'd like a spot at Devil we Know pt.2 please.
~Jimmie
Proud survivor of the Legendary Lemming Leap of 2017.
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