Night Owl Games: Orctober
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Night Owl Games: Orctober
Monday, October 6, 2023 6PM-10PM
Table 1: Pathfinder Society Scenario #5-02: The Blackwood Lost (Tier 3-6)
The Pathfinder dig site near the Tskikha iruxi enclave in the Blackwood Swamp was, for some time now, considered one of the safer Azlanti ruins to investigate, to the point that it was used as field training for groups of initiates. Having been cleared out years ago by agents, the site was an archeological treasure trove for learning of the elemental magics of ancient Azlant. Something has gone wrong though. The elemental planes have changed in ways that scholars are, even now, struggling to understand, and the latent power within those ruins has manifested. It's been weeks since anyone has heard from the initiates currently on site or the iruxi allies nearby. The Pathfinders must race against time into the bizarre magics wrought by the elements to rescue the Blackwood lost.
GM: Jesse!
1. Tom!
2. Jeff!
3. William!
4. Chris!
5.
6.
Table 2: Pathfinder Society Scenario #1-25: Grim Symphony (Tier 5-8)
In the depths of Ustalav, a nefarious doctor conducts foul experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the terrors lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
GM: Marcus
1. Henry!
2. Emily!
3. Spencer!
4. Matt!
5. Pete!
6. Chris?
Monday, Orctober 9, 2023 6PM-10PM
Table 1: Pathfinder Society Scenario #5-03: Heidmarch Heist (Tier 5-8)
The PCs are tasked with escorting a valuable item slated to be gifted to a powerful potential ally of the Pathfinder Society, but as they are being briefed on their mission, an unknown thief is pulling off a heist within Heidmarch manor, and the item the PCs were to escort has been stolen just as Venture-Captain Shiela Heidmarch goes to show them the item. The PCs much pick up the thief's trail in a race across Magnimar to recover the treasure they haven't even had the opportunity to see, much less guard.
GM: Marcus
1. Henry!
2. Emily!
3. Spencer!
4. Matt!
5. Pete!
6.
Table 2:Pathfinder Society Scenario #1-02: The Mosquito Witch (Tier 1-4)
Decades ago, witnesses reported a fearsome cryptid outside of the quiet River Kingdoms town of Shimmerford. Dubbed the Mosquito Witch, it was rarely seen since and quickly became a beloved local legend that the town celebrates and promotes to attract visitors. But when recent attacks began savaging livestock and townsfolk alike, many have started believing the Mosquito Witch was real all along. The PCs travel to Shimmerford to unravel the cryptid mystery, but might they just become the witch's next victim?
GM: Jesse!
1. Tom!
2. Haven!
3.
4.
5.
6.
Monday, Orctober 16, 2023, 06:00 PM - 10:00 PM
Table 1: Pathfinder Society Scenario #1-06: Lost on the Spirit Road (Tier 1-4, Repeatable!)
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on mulitple playthoughs.
GM: Spencer!
1. Henry!
2. Tom!
3. Dave!
4. Jeff!
5. Marcus?
6.
Table 2: Pathfinder Society Scenario #3-09: The Secluded Siege (Tier 5-8)
The Pathfinder Society has had a tenuous relationship with the government of the ancient nation of Osirion ever since the Ruby Prince increased restrictions on the activities of foreign-based explorers. Venture-Captain Norden Balentiir has worked hard to restore the Society’s reputation in the nation, and to push the Sandswept Hall, the Pathfinder lodge in Osirion’s capital, away from its dark past.
Recently, seemingly endless hordes of undead have been surging up from the depths of the Sandswept Hall. Norden Balentiir fears that knowledge of this threat from within the Society’s own lodge would compel the Ruby Prince to permanently shut down Pathfinder operations in Osirion. The lodge’s forces are locked in constant battle with the undead, and they need an experienced strike team to descend into the Hall’s lower levels and find the source of the undead menace!
GM: Marcus
1.
2.
3.
4.
5.
6.
Monday, Orctober 23, 2023 6PM-10PM
Table 1: Scenario #2-09 The Seven Secrets of The Dacilane Academy(Tier 1-4)
PC's are asked to investigate several urban legends being spread among the students at Dacilane Academy. Are the seven secrets just rumors floating around a creaky old building, or is something deeper going on?
GM: Tom!
1. Spencer!
2. Haven!
3.
4.
5.
6.
Monday, Orctober 30, 2023 6PM-10PM
Table 1:Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead (Tier 3-6)
During routine study on the Maze of the Open Road, a lecture is interrupted by the old Pathfinder ghoul ally, Marcon Tinol. Through discussions with him, the Society learns that he and Drandle Dreng established an island haven in Azlant for ghouls wishing to live apart from humans, referred to as the Island of the Vibrant Dead. Marcon reports that a strange new ghoul named Ghessa has arrived on the island but her story about her death and undeath isn't adding up, leading him to fear that she may be up to something sinister. The PCs must travel to the island, where the residents maintain a ghoulish existence celebrating their undeath, and dig into Ghessa's story, as well as her trips into the vaults of the long-dead Arodenite priesthood.
GM: Marcus!
1. Henry!
2. Jeff!
3. Tom!
4. Spencer!
5. Ted!
6. Haven!
Table 1:Pathfinder Society Scenario #1-03: Escaping the Grave (Tier 1-4)
The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society's efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs' mission.
GM: Jesse!
1. Haven!
2.
3.
4.
5.
6.
Table 1: Pathfinder Society Scenario #5-02: The Blackwood Lost (Tier 3-6)
The Pathfinder dig site near the Tskikha iruxi enclave in the Blackwood Swamp was, for some time now, considered one of the safer Azlanti ruins to investigate, to the point that it was used as field training for groups of initiates. Having been cleared out years ago by agents, the site was an archeological treasure trove for learning of the elemental magics of ancient Azlant. Something has gone wrong though. The elemental planes have changed in ways that scholars are, even now, struggling to understand, and the latent power within those ruins has manifested. It's been weeks since anyone has heard from the initiates currently on site or the iruxi allies nearby. The Pathfinders must race against time into the bizarre magics wrought by the elements to rescue the Blackwood lost.
GM: Jesse!
1. Tom!
2. Jeff!
3. William!
4. Chris!
5.
6.
Table 2: Pathfinder Society Scenario #1-25: Grim Symphony (Tier 5-8)
In the depths of Ustalav, a nefarious doctor conducts foul experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the terrors lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
GM: Marcus
1. Henry!
2. Emily!
3. Spencer!
4. Matt!
5. Pete!
6. Chris?
Monday, Orctober 9, 2023 6PM-10PM
Table 1: Pathfinder Society Scenario #5-03: Heidmarch Heist (Tier 5-8)
The PCs are tasked with escorting a valuable item slated to be gifted to a powerful potential ally of the Pathfinder Society, but as they are being briefed on their mission, an unknown thief is pulling off a heist within Heidmarch manor, and the item the PCs were to escort has been stolen just as Venture-Captain Shiela Heidmarch goes to show them the item. The PCs much pick up the thief's trail in a race across Magnimar to recover the treasure they haven't even had the opportunity to see, much less guard.
GM: Marcus
1. Henry!
2. Emily!
3. Spencer!
4. Matt!
5. Pete!
6.
Table 2:Pathfinder Society Scenario #1-02: The Mosquito Witch (Tier 1-4)
Decades ago, witnesses reported a fearsome cryptid outside of the quiet River Kingdoms town of Shimmerford. Dubbed the Mosquito Witch, it was rarely seen since and quickly became a beloved local legend that the town celebrates and promotes to attract visitors. But when recent attacks began savaging livestock and townsfolk alike, many have started believing the Mosquito Witch was real all along. The PCs travel to Shimmerford to unravel the cryptid mystery, but might they just become the witch's next victim?
GM: Jesse!
1. Tom!
2. Haven!
3.
4.
5.
6.
Monday, Orctober 16, 2023, 06:00 PM - 10:00 PM
Table 1: Pathfinder Society Scenario #1-06: Lost on the Spirit Road (Tier 1-4, Repeatable!)
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on mulitple playthoughs.
GM: Spencer!
1. Henry!
2. Tom!
3. Dave!
4. Jeff!
5. Marcus?
6.
Table 2: Pathfinder Society Scenario #3-09: The Secluded Siege (Tier 5-8)
The Pathfinder Society has had a tenuous relationship with the government of the ancient nation of Osirion ever since the Ruby Prince increased restrictions on the activities of foreign-based explorers. Venture-Captain Norden Balentiir has worked hard to restore the Society’s reputation in the nation, and to push the Sandswept Hall, the Pathfinder lodge in Osirion’s capital, away from its dark past.
Recently, seemingly endless hordes of undead have been surging up from the depths of the Sandswept Hall. Norden Balentiir fears that knowledge of this threat from within the Society’s own lodge would compel the Ruby Prince to permanently shut down Pathfinder operations in Osirion. The lodge’s forces are locked in constant battle with the undead, and they need an experienced strike team to descend into the Hall’s lower levels and find the source of the undead menace!
GM: Marcus
1.
2.
3.
4.
5.
6.
Monday, Orctober 23, 2023 6PM-10PM
Table 1: Scenario #2-09 The Seven Secrets of The Dacilane Academy(Tier 1-4)
PC's are asked to investigate several urban legends being spread among the students at Dacilane Academy. Are the seven secrets just rumors floating around a creaky old building, or is something deeper going on?
GM: Tom!
1. Spencer!
2. Haven!
3.
4.
5.
6.
Monday, Orctober 30, 2023 6PM-10PM
Table 1:Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead (Tier 3-6)
During routine study on the Maze of the Open Road, a lecture is interrupted by the old Pathfinder ghoul ally, Marcon Tinol. Through discussions with him, the Society learns that he and Drandle Dreng established an island haven in Azlant for ghouls wishing to live apart from humans, referred to as the Island of the Vibrant Dead. Marcon reports that a strange new ghoul named Ghessa has arrived on the island but her story about her death and undeath isn't adding up, leading him to fear that she may be up to something sinister. The PCs must travel to the island, where the residents maintain a ghoulish existence celebrating their undeath, and dig into Ghessa's story, as well as her trips into the vaults of the long-dead Arodenite priesthood.
GM: Marcus!
1. Henry!
2. Jeff!
3. Tom!
4. Spencer!
5. Ted!
6. Haven!
Table 1:Pathfinder Society Scenario #1-03: Escaping the Grave (Tier 1-4)
The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society's efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs' mission.
GM: Jesse!
1. Haven!
2.
3.
4.
5.
6.
Last edited by VERSACE RAiN on Fri Nov 03, 2023 10:24 am, edited 24 times in total.
- Dreadslagga
- Rookie Field Agent
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- Name: Henry
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Re: Night Owl Games: October
Sign me up for all of the Marcus tables and the Spencer's on the 16th please! Sorry Jesse, the high tier calls lol -Henry H
Re: Night Owl Games: October
Sign me up for the lower tier games on October 2, 9, and 16, and the Tier 3-6 on October 30.
As to the game I hope to run on the 23rd, not sure what my options are. If someone wants to recommend a good scenario for first time GM's, I'd appreciate it!
As to the game I hope to run on the 23rd, not sure what my options are. If someone wants to recommend a good scenario for first time GM's, I'd appreciate it!
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- Name: Spencer
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Re: Night Owl Games: October
Please sign me up for Table 2 on the 2nd, Table 1 on the 9th, Table 1 on the 23rd, and Table 1 on the 30th, thanks!
-Spencer
-Spencer
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- Initiate of the Society
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Re: Night Owl Games: October
Hey! I would like to join :
table 2 on the 9th
Tom's table on the 23rd
and the 1-4 table on the 30th!
Cheers!
table 2 on the 9th
Tom's table on the 23rd
and the 1-4 table on the 30th!
Cheers!
- Incendio
- Newly Confirmed Agent
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Re: Night Owl Games: October
Please sign me up for
Oct 2 - Table 2 (5-8)
Oct 9 - Table 1 (5-8)
Oct 16 - Table 2 (5-8)
Thanks!
Pete
Oct 2 - Table 2 (5-8)
Oct 9 - Table 1 (5-8)
Oct 16 - Table 2 (5-8)
Thanks!
Pete
- mattp0100
- Newly Confirmed Agent
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Re: Night Owl Games: October
Please sign me up for Table 2 on the 2nd, and Table 1 on the 9th.
Thanks!
Matt
Thanks!
Matt
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- Initiate of the Society
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- Name: Chris
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Re: Night Owl Games: October
Hello my name is chris, is there still room for the game tonight? If so I can join at either table.
Re: Night Owl Games: Orctober
Orctober 23
Scenario #2-09 The Seven Secrets of Dacilane Academy
Part one of three
Tier 1-4
The PC's are asked to investigate several urban legends being spread among the students at Dacilane Academy. Are the seven secrets just rumors floating around a creaky old building, or is something deeper going on?
Scenario #2-09 The Seven Secrets of Dacilane Academy
Part one of three
Tier 1-4
The PC's are asked to investigate several urban legends being spread among the students at Dacilane Academy. Are the seven secrets just rumors floating around a creaky old building, or is something deeper going on?
- jbutz
- Store Coordinator
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- Name: Jesse!
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Re: Night Owl Games: October
Tom, looks like it is just you and me tonight, and one player doesn't a legal table make. Are you able to play at the higher tier table?
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