PFS Adventure Path: Rise of the Runelords
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Sir.Gryphon
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Enchanted Realms
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Enchanted Realms
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Moderators: MoffRimmer, jbane, lochinvar_1971
- lochinvar_1971
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- Name: Richard Bannister
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Re: PFS Adventure Path: Rise of the Runelords
Off Topic
The Anniversary Edition is all one book. I have the pdf though if you want to check it out.
--Richard
--Venture Lieutenant- Colorado Springs, Colorado
PFS # 160719
GM stars:****
GM Glyphs: ****
Enchanted Realms - Colorado Springs
--Venture Lieutenant- Colorado Springs, Colorado
PFS # 160719
GM stars:****
GM Glyphs: ****
Enchanted Realms - Colorado Springs
Re: PFS Adventure Path: Rise of the Runelords
Okay, character ideas (but the first one is 99% certain as what I'll do):
-Oread Shaitan Binder (summoner archetype)--almost certain that I'm using this one
-Human or Sylph Dervish of Dawn/Warpriest (Dervish of Dawn is a 1 level dip at 1st level) only plan to use if we have no healer in the party
Additionally, I don't know how everyone else feels, but I think it would be a better playing experience if we hold back on sharing backstories here so they can just organically be experienced as they come to light at the table over the first few sessions (or possibly even further). Perhaps just PM Richard backstory elements so he can use those as he sees fit during the campaign?
Essentially, it's cool to share what we're playing to make sure we have a balanced party, but maybe we could hold back who we're playing to make that more of a surprise. Thoughts? Agree? Disagree?
-Oread Shaitan Binder (summoner archetype)--almost certain that I'm using this one
-Human or Sylph Dervish of Dawn/Warpriest (Dervish of Dawn is a 1 level dip at 1st level) only plan to use if we have no healer in the party
Additionally, I don't know how everyone else feels, but I think it would be a better playing experience if we hold back on sharing backstories here so they can just organically be experienced as they come to light at the table over the first few sessions (or possibly even further). Perhaps just PM Richard backstory elements so he can use those as he sees fit during the campaign?
Essentially, it's cool to share what we're playing to make sure we have a balanced party, but maybe we could hold back who we're playing to make that more of a surprise. Thoughts? Agree? Disagree?
- rwcraigo
- Venture Captain
- Posts: 482
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- Name: RC
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Re: PFS Adventure Path: Rise of the Runelords
Having background info reveals during play could be fun, especially if give my magus the same backstory as I did in Jade Regent.
-RC
VA for Game Knight Games in Pueblo, CO
"If everyone is having fun, you're not doing it wrong."
VA for Game Knight Games in Pueblo, CO
"If everyone is having fun, you're not doing it wrong."
- ttownley
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Re: PFS Adventure Path: Rise of the Runelords
As a follow-on to my questions from before:
What will be "legal" to play here? Are you planning on only allowing races that are legal in PFS or that have been made legal through boons? Alternatively, can we play any race from chapters 1-3 in the ARG? Better yet, can we play any playable race from any bestiary
For example, I wouldn't mind playing a:
Hobgoblin (no creature is BORN evil)
Aasimar
Fetchling
Shabti
Gathlain (as shown in Ult Wilderness)
Drow (I say again, no creature is BORN evil)
etc., or any other race that has no racial HD and does not include an initial CR to overcome.
Please, don't get me wrong. I'm not saying that my character is dependent on using one of these races, and please don't exclude me on the basis of this question. I'm just wondering what my options are.
What will be "legal" to play here? Are you planning on only allowing races that are legal in PFS or that have been made legal through boons? Alternatively, can we play any race from chapters 1-3 in the ARG? Better yet, can we play any playable race from any bestiary
For example, I wouldn't mind playing a:
Hobgoblin (no creature is BORN evil)
Aasimar
Fetchling
Shabti
Gathlain (as shown in Ult Wilderness)
Drow (I say again, no creature is BORN evil)
etc., or any other race that has no racial HD and does not include an initial CR to overcome.
Please, don't get me wrong. I'm not saying that my character is dependent on using one of these races, and please don't exclude me on the basis of this question. I'm just wondering what my options are.
- rwcraigo
- Venture Captain
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Re: PFS Adventure Path: Rise of the Runelords
Goblins of any kind would be problematic as there is a standing bounty in Sandpoint for killing them. Otherwise I’d LOVE to play a goblin character. Drown in Golarion are born evil unfortunately (they have all been corrupted by demon lords) so no way around that besides a NIMU (not in my universe) from Richard.
-RC
VA for Game Knight Games in Pueblo, CO
"If everyone is having fun, you're not doing it wrong."
VA for Game Knight Games in Pueblo, CO
"If everyone is having fun, you're not doing it wrong."
Re: PFS Adventure Path: Rise of the Runelords
Per my conversation with Richard after the gaming on 7/10/19, Zaia would like to be on standby in the event that anyone drops out.
-
- Society Field Agent
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- Joined: Tue Jun 30, 2015 10:01 pm
- GM Stars: 2
Re: PFS Adventure Path: Rise of the Runelords
I have a couple of ideas for a bard or a rogue(shocker guys). Bard would more than likely be just a regular bard, possibly an archetype, but haven’t quite decided yet. The rogue would be the cutpurse archetype for some extra flavor.
Re: PFS Adventure Path: Rise of the Runelords
So, just checking in to see where we stand with this.
Thought we were starting in September, but it's not on the list, so is it starting in October?
I'll be running an Oread shaitan binder (summoner archetype) unless no one else wants to play a healing character.
Have the rest of the crew settled on classes and such?
Thought we were starting in September, but it's not on the list, so is it starting in October?
I'll be running an Oread shaitan binder (summoner archetype) unless no one else wants to play a healing character.
Have the rest of the crew settled on classes and such?
- lochinvar_1971
- Seeker
- Posts: 1488
- Joined: Thu Nov 28, 2013 8:50 am
- Name: Richard Bannister
- PFS Number: 160719
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- Location: Colorado Springs
- Has thanked: 95 times
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Re: PFS Adventure Path: Rise of the Runelords
Here are my rules in a nutshell.
Character Creation:
25 Point Ability Buy
Races:
Any race on this list except the 41 RP Drow - races from other sources an be discussed, but I will not go over 20RP points. Just remember that most of the monstrous races are not - welcome in Sandpoint.
Core Races
Dwarf
Elf
Gnome
Half-elf
Half-orc
Halfling
Human
Featured Races
Aasimar (15 RP)
Catfolk (9 RP)
Dhampir (11 RP)
Drow (14/41 RP)
Fetchling (17 RP)
Goblin (10 RP)
Hobgoblin (9 RP)
Ifrit (6 RP)
Kobold (5 RP)
Orc (8 RP)
Oread (6 RP)
Ratfolk (9 RP)
Sylph (6 RP)
Tengu (13 RP)
Tiefling (13 RP)
Undine (7 RP)
Uncommon Races
Aquatic Elf
Changeling
Duergar (8 RP)
Gillmen
Grippli (6 RP)
Kitsune
Kuru
Merfolk
Nagaji
Samsarans
Strix
Suli (16 RP)
Vanara (8 RP)
Vishkanya (13 RP)
Wayangs
Traits”
Any Society Legal Traits and the Campaign Traits from the Player's guide. Can take 3 traits
Classes:
Nothing from the Occult book,
No Gunslingers or Swashbucklers
Unchained Summoner only
Any non-PFS legal Archtypes, we can talk about it. But most are not legal for a reason.
Feats:
Again, sticking to pfs legal, though there are some that are out there I would allow - we can talk.
No Leadership, Sonja will have to stay in the jungle and eat people that wash up on shore.
Everyone can start with 200 GP instead of 150. This is to help facilitate group gear.
Character Creation:
25 Point Ability Buy
Races:
Any race on this list except the 41 RP Drow - races from other sources an be discussed, but I will not go over 20RP points. Just remember that most of the monstrous races are not - welcome in Sandpoint.
Core Races
Dwarf
Elf
Gnome
Half-elf
Half-orc
Halfling
Human
Featured Races
Aasimar (15 RP)
Catfolk (9 RP)
Dhampir (11 RP)
Drow (14/41 RP)
Fetchling (17 RP)
Goblin (10 RP)
Hobgoblin (9 RP)
Ifrit (6 RP)
Kobold (5 RP)
Orc (8 RP)
Oread (6 RP)
Ratfolk (9 RP)
Sylph (6 RP)
Tengu (13 RP)
Tiefling (13 RP)
Undine (7 RP)
Uncommon Races
Aquatic Elf
Changeling
Duergar (8 RP)
Gillmen
Grippli (6 RP)
Kitsune
Kuru
Merfolk
Nagaji
Samsarans
Strix
Suli (16 RP)
Vanara (8 RP)
Vishkanya (13 RP)
Wayangs
Traits”
Any Society Legal Traits and the Campaign Traits from the Player's guide. Can take 3 traits
Classes:
Nothing from the Occult book,
No Gunslingers or Swashbucklers
Unchained Summoner only
Any non-PFS legal Archtypes, we can talk about it. But most are not legal for a reason.
Feats:
Again, sticking to pfs legal, though there are some that are out there I would allow - we can talk.
No Leadership, Sonja will have to stay in the jungle and eat people that wash up on shore.
Everyone can start with 200 GP instead of 150. This is to help facilitate group gear.
--Richard
--Venture Lieutenant- Colorado Springs, Colorado
PFS # 160719
GM stars:****
GM Glyphs: ****
Enchanted Realms - Colorado Springs
--Venture Lieutenant- Colorado Springs, Colorado
PFS # 160719
GM stars:****
GM Glyphs: ****
Enchanted Realms - Colorado Springs
Re: PFS Adventure Path: Rise of the Runelords
Thanks for the character build info, Richard!
In terms of backstory, are you wanting us coming in already as a party of adventurers, or are we just random individuals who happen to show up there at the same time? It makes a difference in how I'll be playing my characters, so I just want to be ready for that.
In terms of backstory, are you wanting us coming in already as a party of adventurers, or are we just random individuals who happen to show up there at the same time? It makes a difference in how I'll be playing my characters, so I just want to be ready for that.
- rwcraigo
- Venture Captain
- Posts: 482
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Re: PFS Adventure Path: Rise of the Runelords
Character concept.
Persephone. Tiefling bladebound kensai magus. Worshiper of Sarenrae and a dervish dancer with the scimitar. Was a literal hellion growing up but was “saved” by a Sarenite cleric as a young adult. No longer a thief with “devil magic” she wanders about looking for anything that will keep her out of trouble.
Persephone. Tiefling bladebound kensai magus. Worshiper of Sarenrae and a dervish dancer with the scimitar. Was a literal hellion growing up but was “saved” by a Sarenite cleric as a young adult. No longer a thief with “devil magic” she wanders about looking for anything that will keep her out of trouble.
-RC
VA for Game Knight Games in Pueblo, CO
"If everyone is having fun, you're not doing it wrong."
VA for Game Knight Games in Pueblo, CO
"If everyone is having fun, you're not doing it wrong."
- lochinvar_1971
- Seeker
- Posts: 1488
- Joined: Thu Nov 28, 2013 8:50 am
- Name: Richard Bannister
- PFS Number: 160719
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- Location: Colorado Springs
- Has thanked: 95 times
- Been thanked: 24 times
Re: PFS Adventure Path: Rise of the Runelords
I'll leave that up to you guys as a team. Though I will throw this in. If you are a group of Pathfinders - I'll consider this your first mission after the Confirmation and provide everyone with a standard wayfinder.In terms of backstory, are you wanting us coming in already as a party of adventurers, or are we just random individuals who happen to show up there at the same time? It makes a difference in how I'll be playing my characters, so I just want to be ready for that.
--Richard
--Venture Lieutenant- Colorado Springs, Colorado
PFS # 160719
GM stars:****
GM Glyphs: ****
Enchanted Realms - Colorado Springs
--Venture Lieutenant- Colorado Springs, Colorado
PFS # 160719
GM stars:****
GM Glyphs: ****
Enchanted Realms - Colorado Springs
Re: PFS Adventure Path: Rise of the Runelords
I would vote starting as strangers for the fun of role-playing our way into being a party, but I'll happily go with whatever the group prefers.
- rwcraigo
- Venture Captain
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- Joined: Sat Jul 11, 2015 12:36 pm
- Name: RC
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- Has thanked: 2 times
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Re: PFS Adventure Path: Rise of the Runelords
I’m good either way.
-RC
VA for Game Knight Games in Pueblo, CO
"If everyone is having fun, you're not doing it wrong."
VA for Game Knight Games in Pueblo, CO
"If everyone is having fun, you're not doing it wrong."
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