Core Bonekeep Party
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- MoffRimmer
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Re: Core Bonekeep Party
Or... (I know you all said "no more modules" after this, but...)
If we did Plunder & Peril slow, then did a 6-8 module at slow (like Thornkeep level 4 or Emerald Spire level 8 - there are six to choose from) and did Ironbound Schism, we would end up getting 5 XP, 6 Prestige, and 14,640 GP. Still not sure if it's worth a full extra module for an extra 1,500 gp...
If we did Plunder & Peril slow, then did a 6-8 module at slow (like Thornkeep level 4 or Emerald Spire level 8 - there are six to choose from) and did Ironbound Schism, we would end up getting 5 XP, 6 Prestige, and 14,640 GP. Still not sure if it's worth a full extra module for an extra 1,500 gp...
MoffRimmer wrote:It will take more time, but...musclecarlover07 wrote: Bill, so if we play both modules at slow, then we are losing 8712 combined in gold. Potential 9712. So if you can find 2 scenarios, if I calculated that will give us more than that, then I am totally down for it.
19.5 XP is (by my calculation) the sweet spot to be at before Bonekeep One. With that in mind...
Either
Plunder and Peril at full and Ironbound Schism at full (this will get us 5 XP, 6 Prestige, and 13,103 GP).
Or
Plunder and Peril at half, The Devil We Know Part 1 at full, Ironbound Schism at half, and The Forbidden Furnace of Forgotten Koor at full (this will get us 5 XP, 7 Prestige and 14,533 GP).
So, while 1,400 extra GP is nice, I'm not sure if it's worth a whole 2 additional adventures. At least that's my thought.
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Re: Core Bonekeep Party
(Mathematically still trying to maximize...)
I think that the max gp I can come up with is...
Plunder & Peril (slow), The Devil We Know P 1 (normal), A 7-9 tier module (slow) (Cult of the Ebon Destroyers or Emerald Spire level 9?) would net us 15,204 gp. I think that's the most I can come up with to maximize gold and still get Plunder & Peril in. Still not sure if it's worth it.
I think that the max gp I can come up with is...
Plunder & Peril (slow), The Devil We Know P 1 (normal), A 7-9 tier module (slow) (Cult of the Ebon Destroyers or Emerald Spire level 9?) would net us 15,204 gp. I think that's the most I can come up with to maximize gold and still get Plunder & Peril in. Still not sure if it's worth it.
MoffRimmer wrote: Or... (I know you all said "no more modules" after this, but...)
If we did Plunder & Peril slow, then did a 6-8 module at slow (like Thornkeep level 4 or Emerald Spire level 8 - there are six to choose from) and did Ironbound Schism, we would end up getting 5 XP, 6 Prestige, and 14,640 GP. Still not sure if it's worth a full extra module for an extra 1,500 gp...
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Re: Core Bonekeep Party
I just want to play. I am go for what ever comes up.
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Re: Core Bonekeep Party
BILL, Really you are trying WAY to hard. With what you suggested is what I was saying in regard to everyone agreeing. No one wants to read all of that or put that much effort into this.
If everyone agrees we can do this, if 1 person doesn't agree then we stick with what we have planned out. This other module may delay bonekeep and we have already talked about doing it in October.
If we did Plunder & Peril slow, then did a 6-8 module at slow (like Thornkeep level 4 or Emerald Spire level 8 - there are six to choose from) and did Ironbound Schism, we would end up getting 5 XP, 6 Prestige, and 14,640 GP. Still not sure if it's worth a full extra module for an extra 1,500 gp...
This was supposed to do a few scenarios get the credit hit Bonekeep.
If everyone agrees we can do this, if 1 person doesn't agree then we stick with what we have planned out. This other module may delay bonekeep and we have already talked about doing it in October.
If we did Plunder & Peril slow, then did a 6-8 module at slow (like Thornkeep level 4 or Emerald Spire level 8 - there are six to choose from) and did Ironbound Schism, we would end up getting 5 XP, 6 Prestige, and 14,640 GP. Still not sure if it's worth a full extra module for an extra 1,500 gp...
This was supposed to do a few scenarios get the credit hit Bonekeep.
Micheal Smith
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Re: Core Bonekeep Party
There are times for me where it's hard to turn it off. It's what I do (IRL and for fun).
The six modules (currently) available at this tier (6-8) are ...
Realm of the Fellnight Queen
Down the Blighted Path (Part 3)
Tears at Bitter Manor (Part 3)
House on Hook Street (Part 3)
Thornkeep Level 4: Sanctum of a Lost Age
The Emerald Spire Level 8
I only post this because if we want to go this route, we should let Randy know and it might depend just as much on finding someone to run this. Modules cost more to buy. (If necessary, I can buy.) I can run it, but I would prefer it if we were all playing together from here on to help the concept of working as a group before we hit Bonekeep.
Also, if we do this, we're looking at November (at least) before we hit Bonekeep.
I don't think that Richard is all that keen on doing another module. Maybe we'll just see how Plunder and Peril goes first.musclecarlover07 wrote:... then did a 6-8 module at slow (... there are six to choose from)...
The six modules (currently) available at this tier (6-8) are ...
Realm of the Fellnight Queen
Down the Blighted Path (Part 3)
Tears at Bitter Manor (Part 3)
House on Hook Street (Part 3)
Thornkeep Level 4: Sanctum of a Lost Age
The Emerald Spire Level 8
I only post this because if we want to go this route, we should let Randy know and it might depend just as much on finding someone to run this. Modules cost more to buy. (If necessary, I can buy.) I can run it, but I would prefer it if we were all playing together from here on to help the concept of working as a group before we hit Bonekeep.
Also, if we do this, we're looking at November (at least) before we hit Bonekeep.
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Re: Core Bonekeep Party
Randy -- not sure if you heard last night...
It looks like some of us may be a little MIA some of next month and with Starfinder happening, we felt it might be best to schedule the next Bonekeep scenario for October. And at that time, let's plan on Down the Blighted Path Part 3 (The Tower Spite Built).
Thank you.
Bill
It looks like some of us may be a little MIA some of next month and with Starfinder happening, we felt it might be best to schedule the next Bonekeep scenario for October. And at that time, let's plan on Down the Blighted Path Part 3 (The Tower Spite Built).
Thank you.
Bill
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Re: Core Bonekeep Party
Or that.musclecarlover07 wrote: Why not option 4?
The Ironbound schism was more interesting to me. And it has a scabbard of vigor which is actually fairly cheap (1,800 gp) and could be fairly useful to you, Richard, and David at least. And there's giants. (And it's only 600 gp difference.)
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Re: Core Bonekeep Party
And because you quoted it here...
musclecarlover07 wrote: BILL, Really you are trying WAY to hard. ...
If everyone agrees we can do this, if 1 person doesn't agree then we stick with what we have planned out. ...
If we did Plunder & Peril slow, then did a 6-8 module at slow (like Thornkeep level 4 or Emerald Spire level 8 - there are six to choose from) and did Ironbound Schism, we would end up getting 5 XP, 6 Prestige, and 14,640 GP. Still not sure if it's worth a full extra module for an extra 1,500 gp...
This was supposed to do a few scenarios get the credit hit Bonekeep.
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Re: Core Bonekeep Party
We have decided to basically do option 3 or 4. They are the same exact concept only 4 gives us more gold. So let's go the route that gives more gold. We all stated we would do 1 more module at slow and 1 more scenario at normal. So let's do option 4 and maximize gold.
Micheal Smith
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Re: Core Bonekeep Party
So where is the group sitting and what would you like me to schedule for October?
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