14 July 2017 Player Sign Up
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- DavidPetik
- Veteran Field Agent
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- Name: David Petik
- PFS Number: 98293
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- Location: Colorado Springs
- Been thanked: 2 times
14 July 2017 Player Sign Up
Games start at 7pm (1900 for military) and run to 11pm (2300) but can run later. As always if there is a game you would like to run just let me know what it is and I will add it. We have room for 2 tables.
Table 1: Pathfinder Module: Master of the Fallen Fortress (1-2) Repeatable "Changed by Request of GM"
A dungeon-based adventure for 1st-level characters.
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
This adventure is set outside the great city of Absalom in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world. It also contains a preview of the six new iconic characters from the Pathfinder Roleplaying Game Advanced Player's Guide, available August 2010.
GM Carlos
1. Nichole
2. Bennett
3. Paul
4. Alex
5. Jimmie
6. Richard
Table 2: #6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (1-5)
Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer's safety. As the PCs travel south on Sharrowsmith's trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.
'On Sharrowsmith's Trail' is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6-14: Scions of the Sky Key, Part 2: 'Kaava Quarry' and Pathfinder Society Scenario #6-16: Scions of the Sky Key, Part 3: 'The Golden Guardian.' All three chapters are intended to be played in order.
Content in 'On Sharrowsmith's Trail' also contributes directly to the ongoing storylines of the Exchange faction.
Or a second Pathfinder Module: Master of the Fallen Fortress, which ever gets more interest.
GM Hjal
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6.
Table 1: Pathfinder Module: Master of the Fallen Fortress (1-2) Repeatable "Changed by Request of GM"
A dungeon-based adventure for 1st-level characters.
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
This adventure is set outside the great city of Absalom in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world. It also contains a preview of the six new iconic characters from the Pathfinder Roleplaying Game Advanced Player's Guide, available August 2010.
GM Carlos
1. Nichole
2. Bennett
3. Paul
4. Alex
5. Jimmie
6. Richard
Table 2: #6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (1-5)
Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer's safety. As the PCs travel south on Sharrowsmith's trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.
'On Sharrowsmith's Trail' is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6-14: Scions of the Sky Key, Part 2: 'Kaava Quarry' and Pathfinder Society Scenario #6-16: Scions of the Sky Key, Part 3: 'The Golden Guardian.' All three chapters are intended to be played in order.
Content in 'On Sharrowsmith's Trail' also contributes directly to the ongoing storylines of the Exchange faction.
Or a second Pathfinder Module: Master of the Fallen Fortress, which ever gets more interest.
GM Hjal
1.
2.
3.
4.
5.
6.
Last edited by DavidPetik on Thu Jul 13, 2017 7:43 pm, edited 1 time in total.
David Petik
From the planet of the "Puddin Brains"
From the planet of the "Puddin Brains"
Re: 14 July 2017 Player Sign Up
I'd like a spot at wounded wisp please.
~Jimmie
~Jimmie
All hail the Squid Wizard!
- DavidPetik
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Re: 14 July 2017 Player Sign Up
Table 1 scenario was change per request of the GM. It is still a level 1-2 repeatable. If you do not want to play the new one please let me know and I will take you off.
David Petik
From the planet of the "Puddin Brains"
From the planet of the "Puddin Brains"
- Hjal Nelson
- Veteran Field Agent
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Re: 14 July 2017 Player Sign Up
I'm willing to switch table 2 to being a second Master of the Fallen Fortress, that way we can load balance two tables if we get more than 6 people who wanna play.
Proud survivor of the Legendary Lemming Leap of 2017.
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- Initiate of the Society
- Posts: 20
- Joined: Mon Oct 21, 2013 12:28 pm
- Name: Paul
- Pronouns: He/Him
- PFS Number: 99009
Re: 14 July 2017 Player Sign Up
It turns out Alex and I will be a bit late on account of work shift changing, but we will be there as soon as we can.
Re: 14 July 2017 Player Sign Up
Is there any way 2 more people could play tonight, I know it's kind of short notice but I figured it would be better to ask here than just show up with no room.
Danny
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Re: 14 July 2017 Player Sign Up
So Danny the max at a table is 6. If everyone is ok then 7 can be added, but that is the absolute max. Me an Hillary are interested if Hjal will do a second table of Master of The Fallen Table. So then by my count that would give us 4 total for a second table.
Micheal Smith
- Hjal Nelson
- Veteran Field Agent
- Posts: 734
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- PFS Number: 34277
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Re: 14 July 2017 Player Sign Up
Yeah I'll run a 2nd MoFF and we can split the players between the 2 tables
Proud survivor of the Legendary Lemming Leap of 2017.
Re: 14 July 2017 Player Sign Up
FYI I am also happy to move around tables to make room or fill min players for other tables.
Correction to above - I have played 6-12 with my archer, so cant participate at table 2, sorry!
-Richard
Correction to above - I have played 6-12 with my archer, so cant participate at table 2, sorry!
-Richard
Last edited by Sarge on Fri Jul 14, 2017 5:04 pm, edited 1 time in total.
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