Enchanted Realms PFS GM call: March 2017

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Sir.Gryphon
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Enchanted Realms PFS GM call: March 2017

Post by Sir.Gryphon » Thu Feb 16, 2017 11:10 am

The Ides of March are upon us and this month we have a bumper crop of ADVENTURE!  Five, count them FIVE weeks of Pathfinder offerings!  I don't know if I can contain myself  ;D

This month the Core Bonekeep group may suffer a minor setback as one of the founding members is pursuing an excellent job opportunity that may keep him away from the Grand Lodge for a while.  Thankfully, there are many Pathfinders are just waiting for an chance to step up.  The Bonekeep group may also slow down a little bit to give some of their ranks a chance to catch up so there may be more slots in core games.

If there are any requests, please let me know by commenting below. 

Following the suggestions from Nadia and other Pathfinders, I will post weekly player calls as soon as we have GMs for all events that week, so sign up as soon as possible to run events.

1 March 2017
05-01 The Glass River Rescue **CORE**, Tier 1-5, GM Brian
A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

08-12 Tyranny of Winds, Part 3: Caught in the Eclipse, Tier 3-7, GM Austin
The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all.
Player 1: O.J.
Player 2: Mark
Player 3:
Player 4:
Player 5:
Player 6:

04-11 The Disappeared, Tier 1-5, GM Hillary
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
Player 1: Jesse
Player 2:
Player 3:
Player 4:
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08-15 Hrethnar's Throne, Tier 5-9, GM Richard
The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches-rivals both past and present.
Player 1: Micheal
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

8 March 2017
08-14 To Seal the Shadow, Tier 1-5, GM O.J.
To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.
Player 1: Richard
Player 2: Hillary
Player 3: Micheal
Player 4:
Player 5:
Player 6:

06-12 Scions of the Sky Key Pt 1:  On Sharrowsmith's Trail, Tier 1-5, GM Jesse
Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer's safety. As the PCs travel south on Sharrowsmith's trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.
Player 1:
Player 2:
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01-34 Encounter at the Drowning Stones, Tier 7-11, GM Hjal
Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in the same breath with these mysterious rock formations. The Society sends you there after the location is discovered by a demonologist working for the Aspis Consortium. The Society fears the Aspis have discovered the source of the Drowning Stones' power and its up to you to insure that they don't get their hands on it.
Player 1:
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06-17 Fires of Karamoss, Tier 5-9, GM Randy
A Pathfinder expedition has uncovered hitherto unknown levels in the Red Redoubt, a millennium-old siege fortress created by the machine-mage Karamoss. A source of Numerian technology in its own backyard piques the Society's interest, yet informants in the redoubt speak of an aggressive contingent deep below that aims to reactivate Karamoss's powerful forges. Can the PCs salvage the fortress's treasure while also preventing a catastrophe that could crush Absalom?
Player 1:
Player 2:
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15 March 2017
02-22 Eyes of the Ten - Part IV: Nothing Ventured, Nothing Gained, Tier 12, GM Jacob
In the secret upper levels of the Pathfinder Society's headquarters, you must survive the deadly defenses laid in place by the masked Decemvirate and save one of their number from an assassin's blade.
Player 1: Brian
Player 2: Hillary
Player 3: Randy


00-13 The Prince of Augustana, Tier 1-5, GM Richard
When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate. Will you make it through sewers, swarms, and sanctuaries to uncover the truth or will the dangers of the Augustana underworld consume you forever?
Player 1: Micheal
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:


08-11 Forged in Flame, Part 2: Cleansed With Fire, Tier 5-9, GM Mark
Few places on the Plane of Fire are as rich in folklore, opportunities, and material wealth as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie-at least in name, if not in spirit or practice-can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat
Player 1: Austin
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

06-08 The Segang Expedition, Tier 1-5, GM Bill
Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society's attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site?
Player 1: O.J.
Player 2: Jesse
Player 3:
Player 4:
Player 5:
Player 6:



22 March 2017
00-24 Decline of Glory **CORE**, Tier 1-7, GM O.J.
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?
Player 1: Richard
Player 2: Hillary
Player 3: Micheal
Player 4: Bill
Player 5: Brian
Player 6:

06-14 Scions of the Sky Key Pt 2:  Kaava Quarry, Tier 1-5, GM Jesse
A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people's trust and claim the prize-all before the Aspis Consortium does!
Player 1:
Player 2:
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04-14 My Enemy's Enemy, Tier 3-7, GM Randy
Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.
Player 1:
Player 2:
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05-25 Vengeance at Sundered Crag, Tier 7-11, GM Rene
Two foes of the Pathfinder Society race toward the dwarven Sky Citadel Jormurdun, aiming to snatch away the Pathfinders' prize. The Society dispatches its best agents to intercept the duo. Can the PCs prevent their enemies from ruining the expedition and put an end to the threat posed by these villains?
Player 1: Austin
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

29 March 2017, BONUS ADVENTURE WEEK!
06-16 Scions of the Sky Key Pt 3:  The Golden Guardian, Tier 1-5, GM Jesse
Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:


06-22 Out of Anarchy, Tier 1-5, GM Bill
Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact-all without igniting a new rebellion and inviting Cheliax's unfettered wrath.
Player 1: Richard
Player 2: Hillary
Player 3:
Player 4:
Player 5:
Player 6:

04-05 The Sanos Abduction, Tier 3-7, GM Micheal
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget-presuming they survive.
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03-15 The Haunting of Hinojai, Tier 5-9, GM Randy
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
Player 1:
Player 2:
Player 3:
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03-17 Red Harvest, Tier 7-11, GM Brian
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.
Player 1: O.J.
Player 2: Austin
Player 3: Mark
Player 4:
Player 5:
Player 6:
Last edited by Sir.Gryphon on Mon Mar 13, 2017 2:52 pm, edited 1 time in total.
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Re: Enchanted Realms PFS call: March 2017

Post by Vulse » Thu Feb 16, 2017 1:41 pm

I am having fun prepping the 3 part 'Tyranny of Winds' series and would mind running it for those that miss the chance at galaxy fest.  8-08, 8-10, and 8-12.
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Re: Enchanted Realms PFS call: March 2017

Post by KatanaEdge316 » Thu Feb 16, 2017 2:22 pm

I will second Jesse on that notion. I have ran parts 1 and 2 already and am ready for part 3. Also I would like to see if The second parts of Forged in Flame will be done this month if possible. Plus the second parts of Rats of Round Mountain if possible.
To every land I've seen, to all people I've met, to every swing of a sword, to every life I've taken and all those I've blessed, all done in search of an answer that I don't want to know.

-Austin

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Re: Enchanted Realms PFS call: March 2017

Post by Sir.Gryphon » Thu Feb 16, 2017 6:47 pm

Vulse wrote: I am having fun prepping the 3 part 'Tyranny of Winds' series and would mind running it for those that miss the chance at galaxy fest.  8-08, 8-10, and 8-12.
Parts 1 and 2 were offered as they came out and we were waiting for the conventions to get in part three.
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Re: Enchanted Realms PFS call: March 2017

Post by lochinvar_1971 » Thu Feb 16, 2017 9:31 pm

I would like to run 8-15 and 00-13 as well as  play 8-14, 00-24, and 06-22

Thanks Richard
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Re: Enchanted Realms PFS call: March 2017

Post by Vulse » Fri Feb 17, 2017 8:16 am

Sir.Gryphon (Randy) wrote:
Vulse wrote: I am having fun prepping the 3 part 'Tyranny of Winds' series and would mind running it for those that miss the chance at galaxy fest.  8-08, 8-10, and 8-12.
Parts 1 and 2 were offered as they came out and we were waiting for the conventions to get in part three.
Ah, ok.  Guess I missed them.
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Re: Enchanted Realms PFS call: March 2017

Post by MoffRimmer » Fri Feb 17, 2017 9:05 am

Thanks for posting this a little early.

I'd like to run 00-13 The Prince of Augustana on the 15th and 06-22 Out of Anarchy on the 29th.

Thank you.

Bill

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Re: Enchanted Realms PFS call: March 2017

Post by musclecarlover07 » Fri Feb 17, 2017 9:58 am

Hillary will:
GM
March 1: 4-11

Play
March 8: 8-14
March 22: 0-24
March 29: 6-22


Micheal Will:
GM
March 29: 4-05

Play
March 1: 8-15
March 8: 8-14
March 15: 013
March 22: 0-24
Micheal Smith

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Re: Enchanted Realms PFS call: March 2017

Post by MoffRimmer » Fri Feb 17, 2017 10:11 am

MoffRimmer wrote: Thanks for posting this a little early.

I'd like to run 00-13 The Prince of Augustana on the 15th and 06-22 Out of Anarchy on the 29th.

Thank you.

Bill
Please sign me up to play -- 00-24 Decline of Glory on the 22nd.

Thank you.

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Re: Enchanted Realms PFS call: March 2017

Post by WhiteMane » Sat Feb 18, 2017 4:39 pm

I will GM:
March 8:  8-14 To Seal the Shadow
March 22:  00-24 Decline of Glory ***Core***

I would like to play:
March 1:  8-12 Tyranny of the Winds Pt 3
March 15:  6-08 The Segang Expedition
March 29:  3-17 Red Harvest
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Re: Enchanted Realms PFS call: March 2017

Post by Vulse » Sat Feb 18, 2017 5:38 pm

Sign me up!

GM:
3/8 - 06-12 Scions of the Sky Key Pt 1
3/22 - 06-14 Scions of the Sky Key Pt 2
3/29 - 06-16 Scions of the Sky Key Pt 3

Play:
3/1 - 04-11 The Disappeared
3/15 - 06-08 The Segang Expedition
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Re: Enchanted Realms PFS call: March 2017

Post by KatanaEdge316 » Sat Feb 18, 2017 8:08 pm

GM: Tyranny of the Winds Prt 3.

Play: Forged in Flame Prt 2, Vengeance at Sundered Crag, and Red Harvest.

Thank you sir.
To every land I've seen, to all people I've met, to every swing of a sword, to every life I've taken and all those I've blessed, all done in search of an answer that I don't want to know.

-Austin

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Re: Enchanted Realms PFS call: March 2017

Post by Cohma » Sun Feb 19, 2017 1:33 pm

I will GM Forged in Flame part 2.

Play Tyranny Part 3.

Play Red Harvest (whoever GM's this one, I have all the maps you can borrow for the night except Jungle).
Last edited by Cohma on Sun Feb 19, 2017 1:35 pm, edited 1 time in total.
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Re: Enchanted Realms PFS call: March 2017

Post by Hakken » Tue Feb 21, 2017 2:40 am

I can GM 5-01 on the 1st and 3-17 on the 29th.  I would like to play 8-14 on the 8th, retirement arc on 15th and 0-24 on the 22nd.

brian

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Re: Enchanted Realms PFS call: March 2017

Post by Hakken » Tue Feb 21, 2017 2:41 am

Oh and I will take you up on the offer of maps Mark.  Thanks

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