Enchanted Realms GM call: February 2017
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- Sir.Gryphon
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- Joined: Sun Oct 13, 2013 2:21 pm
- Name: Sir.Gryphon (Randy)
- PFS Number: 47387
- GM Stars: 4
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- Location: Colorado Springs
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- Been thanked: 3 times
Enchanted Realms GM call: February 2017
The year is off to a great start. There are many new and returning Pathfinders and the Core Bonekeep group is progressing to their goal, carefully of course! This month, to cover all the bases I have tried to make sure that Pathfinders levels 1-11 can play most weeks and that there are at least 3 Core games for the month. Those of you on the Bonekeep group need not worry about jumping into every Core game, there is at least one game that was not requested as part of the road map so you could catch up on a missed session if you need to.
Here is the plan for February, feel free to suggest changes:
1 Feb 2017
01-45 Delirium's Tangle, Tier 1-5, GM Jesse
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
06-17 Fires of Karamoss, Tier 5-9, GM O.J.
A Pathfinder expedition has uncovered hitherto unknown levels in the Red Redoubt, a millennium-old siege fortress created by the machine-mage Karamoss. A source of Numerian technology in its own backyard piques the Society's interest, yet informants in the redoubt speak of an aggressive contingent deep below that aims to reactivate Karamoss's powerful forges. Can the PCs salvage the fortress's treasure while also preventing a catastrophe that could crush Absalom?
05-99 The Paths We Choose, Tier 3-7, GM Sean
The failure of Mendev's wardstones set in motion not only a new crusade but also catalyzed a change in the Pathfinder Society's various factions. As the Pathfinders prepare to march on the Sky Citadel Jormurdun, members of the various factions scramble to consolidate their gains and neutralize their enemies. "The Paths We Choose" is a special event designed to highlight the changes in each faction over the course of Season 5, The Year of the Demon, and the adventure is different for each group depending on which factions are represented at the table. Content in "The Paths We Choose" also contributes directly to the ongoing storylines of the Andoran, Cheliax, Osirion, Qadira, Sczarni, and Taldor factions.
05-15 Destiny of the Sands Pt 2: Race to Seeker's Folly **CORE**, Tier 1-5, GM Richard
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? 'Race to Seeker's Folly' is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: Destiny of the Sands-Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
Player 1: Bill
Player 2: Micheal
8 Feb 2017
02-21 The Dalsine Affair, Tier 1-7, GM Bill
Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society's presence in the land. When Baron Jacquo Dalsine's cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.
Player 1: Jesse
Player 2: Richard
03-10 The Immortal Conundrum, Tier 5-9, GM Sean
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?
00-20 King Xeros of Old Azlant, Tier 7-11, GM Micheal
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.
03-07 Echoes of the Overwatched **CORE**, Tier 1-5, GM Brian
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
15 Feb 2017
00-06 Black Waters, Tier 1-5, GM Bill
The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize-will they risk their very souls as well?
Player 1: Jesse
Player 2: Richard
Player 3: Sean
04-14 My Enemy's Enemy, Tier 3-7, GM Micheal
Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.
01-34 Encounter at the Drowning Stones, Tier 7-11, GM Hjal
Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in the same breath with these mysterious rock formations. The Society sends you there after the location is discovered by a demonologist working for the Aspis Consortium. The Society fears the Aspis have discovered the source of the Drowning Stones' power and its up to you to insure that they don't get their hands on it.
02-05 Eyes of the Ten - Part III: Red Revolution, Tier 12, GM Jacob
You and your fellow Pathfinders are hot on the trail of the traitor to the Pathfinder Society as Venture-Captain Eliza Petulengro once again sends you into the Maze of the Open Road to track the traitors' co-conspirators. Stepping through a portal, you find yourself on the cold, red desert planet Akiton, fourth planet from the sun and Golarion's outward neighbor. You arrive in the midst of revolution, however, and are quickly embroiled in the politics of a new world. Can you survive the frigid, violent revolution of the alien Akiton and put an end to the Society's traitor once and for all?
22 Feb 2017
00-07 Among the Living, Tier 1-7, , GM Sean
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.
Player 1: Jesse
06-21 Tapestry's Toil, Tier 5-9, GM ?
A simple retrieval mission takes an unexpected turn when the Pathfinder Society learns a valuable treasure was under its nose-within the curious demiplane connected to the Hao Jin Tapestry. The descendants of the original owners have changed in the centuries since their sequestration, though, and initial attempts to parley have ended in failure. Can the PCs discover what became of this lost people and secure the relic they guard?
02-26 The Mantis' Prey, Tier 7-11
The Red Mantis have a contract to assassinate Grandmaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red Mantis assassins sent to kill him and eliminate the threat before they strike.
01-55 The Infernal Vault **CORE**, Tier 1-7, GM Brian
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
Player 1: Bill
Player 2: Micheal
Player 3: Richard
Here is the plan for February, feel free to suggest changes:
1 Feb 2017
01-45 Delirium's Tangle, Tier 1-5, GM Jesse
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
06-17 Fires of Karamoss, Tier 5-9, GM O.J.
A Pathfinder expedition has uncovered hitherto unknown levels in the Red Redoubt, a millennium-old siege fortress created by the machine-mage Karamoss. A source of Numerian technology in its own backyard piques the Society's interest, yet informants in the redoubt speak of an aggressive contingent deep below that aims to reactivate Karamoss's powerful forges. Can the PCs salvage the fortress's treasure while also preventing a catastrophe that could crush Absalom?
05-99 The Paths We Choose, Tier 3-7, GM Sean
The failure of Mendev's wardstones set in motion not only a new crusade but also catalyzed a change in the Pathfinder Society's various factions. As the Pathfinders prepare to march on the Sky Citadel Jormurdun, members of the various factions scramble to consolidate their gains and neutralize their enemies. "The Paths We Choose" is a special event designed to highlight the changes in each faction over the course of Season 5, The Year of the Demon, and the adventure is different for each group depending on which factions are represented at the table. Content in "The Paths We Choose" also contributes directly to the ongoing storylines of the Andoran, Cheliax, Osirion, Qadira, Sczarni, and Taldor factions.
05-15 Destiny of the Sands Pt 2: Race to Seeker's Folly **CORE**, Tier 1-5, GM Richard
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? 'Race to Seeker's Folly' is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: Destiny of the Sands-Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
Player 1: Bill
Player 2: Micheal
8 Feb 2017
02-21 The Dalsine Affair, Tier 1-7, GM Bill
Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society's presence in the land. When Baron Jacquo Dalsine's cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.
Player 1: Jesse
Player 2: Richard
03-10 The Immortal Conundrum, Tier 5-9, GM Sean
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?
00-20 King Xeros of Old Azlant, Tier 7-11, GM Micheal
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.
03-07 Echoes of the Overwatched **CORE**, Tier 1-5, GM Brian
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
15 Feb 2017
00-06 Black Waters, Tier 1-5, GM Bill
The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize-will they risk their very souls as well?
Player 1: Jesse
Player 2: Richard
Player 3: Sean
04-14 My Enemy's Enemy, Tier 3-7, GM Micheal
Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.
01-34 Encounter at the Drowning Stones, Tier 7-11, GM Hjal
Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in the same breath with these mysterious rock formations. The Society sends you there after the location is discovered by a demonologist working for the Aspis Consortium. The Society fears the Aspis have discovered the source of the Drowning Stones' power and its up to you to insure that they don't get their hands on it.
02-05 Eyes of the Ten - Part III: Red Revolution, Tier 12, GM Jacob
You and your fellow Pathfinders are hot on the trail of the traitor to the Pathfinder Society as Venture-Captain Eliza Petulengro once again sends you into the Maze of the Open Road to track the traitors' co-conspirators. Stepping through a portal, you find yourself on the cold, red desert planet Akiton, fourth planet from the sun and Golarion's outward neighbor. You arrive in the midst of revolution, however, and are quickly embroiled in the politics of a new world. Can you survive the frigid, violent revolution of the alien Akiton and put an end to the Society's traitor once and for all?
22 Feb 2017
00-07 Among the Living, Tier 1-7, , GM Sean
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.
Player 1: Jesse
06-21 Tapestry's Toil, Tier 5-9, GM ?
A simple retrieval mission takes an unexpected turn when the Pathfinder Society learns a valuable treasure was under its nose-within the curious demiplane connected to the Hao Jin Tapestry. The descendants of the original owners have changed in the centuries since their sequestration, though, and initial attempts to parley have ended in failure. Can the PCs discover what became of this lost people and secure the relic they guard?
02-26 The Mantis' Prey, Tier 7-11
The Red Mantis have a contract to assassinate Grandmaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red Mantis assassins sent to kill him and eliminate the threat before they strike.
01-55 The Infernal Vault **CORE**, Tier 1-7, GM Brian
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
Player 1: Bill
Player 2: Micheal
Player 3: Richard
Last edited by Sir.Gryphon on Fri Feb 10, 2017 1:19 pm, edited 1 time in total.
Pathfinder #47387
Venture Captain for Southern Colorado
GM for the "Lemming Leap" 2017...
Hugger of molten guardians, GalaxyFest 2018
Venture Captain for Southern Colorado
GM for the "Lemming Leap" 2017...
Hugger of molten guardians, GalaxyFest 2018
- Vulse
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Re: Enchanted Realms GM call: February 2017
I'll GM 1-45 Delirium's tangle on 1 Feb
I'd like to play: 2-21 The Dalsine affair, 00-06 Black Waters and 00-07 Among the Living.
I'd like to play: 2-21 The Dalsine affair, 00-06 Black Waters and 00-07 Among the Living.
Jesse Brodeur
- Last Leaper in the Legendary Lemming Leap of 2017.
- Last Leaper in the Legendary Lemming Leap of 2017.
- MoffRimmer
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Re: Enchanted Realms GM call: February 2017
I'd like to GM The Dalsine Affair and Black Waters
I'd like to play Destiny of the Sands Part 2 and The Infernal Vault
Thanks.
Bill
I'd like to play Destiny of the Sands Part 2 and The Infernal Vault
Thanks.
Bill
-
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Re: Enchanted Realms GM call: February 2017
Micheal
GM
Feb 8: 00-20 King Xeros of Old Azlant
Feb 15:04-14 My Enemy's Enemy
Play
Feb 1: 05-15 Destiny of the Sands Pt 2: Race to Seeker's Folly **CORE**
Feb 22: 01-55 The Infernal Vault **CORE**
So I am guessing that that the first and the last week are dedicated to the CORE Bonekeep group? Why do we not have The 3 part of the Destiny of Sands? If these are in fact for the bonekeep group, could you, Randy, sign Hillary up for those?
GM
Feb 8: 00-20 King Xeros of Old Azlant
Feb 15:04-14 My Enemy's Enemy
Play
Feb 1: 05-15 Destiny of the Sands Pt 2: Race to Seeker's Folly **CORE**
Feb 22: 01-55 The Infernal Vault **CORE**
So I am guessing that that the first and the last week are dedicated to the CORE Bonekeep group? Why do we not have The 3 part of the Destiny of Sands? If these are in fact for the bonekeep group, could you, Randy, sign Hillary up for those?
Micheal Smith
Re: Enchanted Realms GM call: February 2017
I'll sign on to GM "The Paths We Choose." Not sure if I'll GM more or what I'll play through the month, so we'll just take care of week one for now.
Sean
- WhiteMane
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Re: Enchanted Realms GM call: February 2017
I'll sign on to GM Fires of Karamoss for the first week. Need to figure out what I'm doing for the rest of the month yet, but I can at least help out with that for now!
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
- MoffRimmer
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Re: Enchanted Realms GM call: February 2017
If I may make a request for March (looking ahead)...musclecarlover07 wrote: So I am guessing that that the first and the last week are dedicated to the CORE Bonekeep group? Why do we not have The 3 part of the Destiny of Sands? If these are in fact for the bonekeep group, could you, Randy, sign Hillary up for those?
I will be out of town on the first week of March. Can we do Destiny Part 3 for the second week (the 8th of March) and do part 2 of Dragon's Demand the last two weeks in March (22nd & 29th)?
- Sir.Gryphon
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Re: Enchanted Realms GM call: February 2017
Part 3 of Destiny of Sands is for level 3-7 and I was not sure what level the Bonekeep Group was at.musclecarlover07 wrote: So I am guessing that that the first and the last week are dedicated to the CORE Bonekeep group? Why do we not have The 3 part of the Destiny of Sands? If these are in fact for the bonekeep group, could you, Randy, sign Hillary up for those?
Pathfinder #47387
Venture Captain for Southern Colorado
GM for the "Lemming Leap" 2017...
Hugger of molten guardians, GalaxyFest 2018
Venture Captain for Southern Colorado
GM for the "Lemming Leap" 2017...
Hugger of molten guardians, GalaxyFest 2018
- MoffRimmer
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Re: Enchanted Realms GM call: February 2017
You had posted the new games before I could double-check. Most of us are at 3rd level and I believe we have one more adventure to go before we hit 4th level. I think that Hillary is one adventure behind and someone else might be a couple of adventures ahead of that.Sir.Gryphon (Randy) wrote:Part 3 of Destiny of Sands is for level 3-7 and I was not sure what level the Bonekeep Group was at.musclecarlover07 wrote: So I am guessing that that the first and the last week are dedicated to the CORE Bonekeep group? Why do we not have The 3 part of the Destiny of Sands? If these are in fact for the bonekeep group, could you, Randy, sign Hillary up for those?
I'm fairly certain that Richard said that he wanted to GM all the Destiny in the Sands modules, so it's probably ok to pencil him in there until/unless he confirms/contradicts that.
- lochinvar_1971
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Re: Enchanted Realms GM call: February 2017
I'll GM Destiny of the sands part 2
Is like to play
Dailsine Affair
Black Waters
THE infernal Vault.
Is like to play
Dailsine Affair
Black Waters
THE infernal Vault.
--Richard
--Venture Lieutenant- Colorado Springs, Colorado
PFS # 160719
GM stars:****
GM Glyphs: ****
Enchanted Realms - Colorado Springs
--Venture Lieutenant- Colorado Springs, Colorado
PFS # 160719
GM stars:****
GM Glyphs: ****
Enchanted Realms - Colorado Springs
Re: Enchanted Realms GM call: February 2017
I'll jump in to GM Immortal Conundrum and Among the Living and I'll sign up to play Black Waters, please and thank you :=)
Sean
- Sir.Gryphon
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Re: Enchanted Realms GM call: February 2017
We still need a GM for Encounter at the Drowning Stones, Tier 7-11!
Pathfinder #47387
Venture Captain for Southern Colorado
GM for the "Lemming Leap" 2017...
Hugger of molten guardians, GalaxyFest 2018
Venture Captain for Southern Colorado
GM for the "Lemming Leap" 2017...
Hugger of molten guardians, GalaxyFest 2018
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Re: Enchanted Realms GM call: February 2017
I can run it.Sir.Gryphon (Randy) wrote: We still need a GM for Encounter at the Drowning Stones, Tier 7-11!
Proud survivor of the Legendary Lemming Leap of 2017.
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