Core Bonekeep Party

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Re: Core Bonekeep Party

Post by Hjal Nelson » Tue Oct 25, 2016 11:17 pm

In a more helpful vein:

Infernal Vault has a CL5 Wand of Magic Missiles
Glass River Rescue has the Aegis of Recovery (not a bad choice at all for Bonekeep..)
Tide of Twilight has a unique one-use item that gives Deathward.. also useful for Bonekeep.
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Re: Core Bonekeep Party

Post by Sir.Gryphon » Wed Oct 26, 2016 9:09 am

Great list of adventures.  I will mull this over this weekend and coordinate tonight on when I can schedule adventures.
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Re: Core Bonekeep Party

Post by MoffRimmer » Thu Oct 27, 2016 12:46 pm

In for a penny...

So here is a list of other modules and adventure paths that could be an option.  My suggestion would be that if we want to look at these, we should probably choose a level/tier to do a "slow track" to include that module.  In many cases, you would go up an entire level and not get the same amount of access to the number of magic items, amount of gp, or prestige as you would with normal PFS modules.  I thought that the Dragon's Demand had some nice expensive magic items listed...

I'm only listing modules that can be played up through level 6...

AP-01 Rise of the Runelords: Burnt Offerings Tier - 3-5 -- 4,800 gp -- Sihedron Medallion
AP-02 Rise of the Runelords: The Skinsaw Murders Tier - 4-6 -- 6,756 gp -- Stalker's Mask
AP-43 Carrion Crown: The Haunting of Harrowstone Tier - 2-4 -- 3,711 gp -- Haunt Siphon, lesser ectoplasmic metamagic rod
AP-44 Carrion Crown: Trail of the Beast Tier - 6-8 -- 11,787 gp -- Boots of the Mire
AP-49 Jade Regent: The Brinewall Legacy Tier - 2-4 -- 3,711 gp -- Dancing Wasp
AP-50 Jade Regent: Night of Frozen Shadows Tier - 5-7 -- 8,712 gp -- Shozoku of the Night Wind
AP-55 Skull and Shackles: The Wormwood Mutiny Tier - 2-4 -- 3,711 gp --
AP-56 Skull and Shackles: Raiders of the Fever Sea Tier - 5-7 -- 8,712 gp --
AP-61 Shattered Star: Shards of Sin Tier - 3-5 -- 4,800 gp --
AP-62 Shattered Star: Curse of the Lady's Light Tier - 6-8 -- 11,787 gp --
AP-67 The Reign of Winter: The Snows of Summer Tier - 1-2 -- 1,398 gp -- Spear of Manhunting
AP-68 The Reign of Winter: The Shackled Hut Tier - 5-7 -- 8,712 gp -- Emberchill, bead of newt prevention, cauldron of brewing, hexing doll, hyperboreal robe, migrus locker, seer's tea, wand of ice spears
AP-79 The Mummy's Mask: The Half-Dead City Tier - 1-2 -- 1,536 gp -- Akhentepi's Armor, Scarab Shield
AP-80 The Mummy's Mask: Empty Graves Tier - 4-6 -- 6,456 gp -- Game of Fortunate Passing, black smear poison, bladed belt, burglar's bracers, coin of the untrodden road, lesser disruptive metamagic rod, robe of needles, shield cloak, steadfast gut-stone
AP-85 Iron Gods: Fires of Creation Tier - 2-4 -- 3,711 gp -- Lots of tech, swarmbane clasp
AP-86 Iron Gods: Lords of Rust Tier - 5-7 -- 8,712 gp -- lots of tech
AP-91 Giantslayer: Battle of Bloodmarch Hill Tier - 2-4 -- 3,711 gp -- Armor ointment, heavyload belt, scabbard of honing, shield cloak, Uskroth's armor
AP-92 Giantslayer: The Hill Giant's Pledge Tier - 5-7 -- 8,712 gp -- agile alpenstock, glory medallion
AP-97 Hell's Rebels: In Hell's Bright Shadow Tier - 2-4 -- 3,711 gp -- bookplate of recall, dust of emulation, scroll of air bubble
AP-98 Hell's Rebels: Turn of the Torrent Tier - 5-7 -- 8,712 gp --
Broken Chains Tier - 5-7 -- 8,712 gp -- +1 living steel breastplate, cap of human guise
Carrion Hill Tier - 4-6 -- 6,756 gp --
City of Golden Death Tier - 4-6 -- 6,756 gp --
Crypt of the Everflame Tier - 1-2 -- 1,398 gp --
Daughters of Fury, Part 1 Tier - 2-4 -- 3,511 gp -- Bog boots, itching powder, periapt of protection from curses, signal horn, water purification sponge
Daughters of Fury, Part 2 Tier - 3-5 -- 4,800 gp -- Murktouch cloak, air bladder, bottle of animal glue, page of spell knowledge (1st level), scroll of call animal, scroll of raise animal companion
Daughters of Fury, Part 3 Tier - 4-6 -- 6,756 gp -- +1 cruel arrow, adamantine weapon blanch, cold iron weapon blanch, everwake amulet, gloves of larceny, snapleaf
Daughters of Fury, Part 4 (only if other 3 parts applied to same character) Tier - 5-7 -- 8,712 gp -- angelfall bow, staff of minor arcana
Dawn of the Scarlet Sun (only gives 1 XP) Tier - 4-6 -- 2,252 gp --
Down the Blighted Path, Part 1 Tier - 4-6 -- 6,756 gp -- Healer's Gloves, potion of negate aroma, quick runner's shirt, smoke pellet, spider's silk rope
Down the Blighted Path, Part 2 Tier - 5-7 -- 8,712 gp -- Darklands goggles, earthenflail, masterwork packpack, soul stimulant
Down the Blighted Path, Part 3 Tier - 6-8 -- 11,787 gp -- bandage of rapid recovery, equestrian belt
Fangwood Keep Tier - 3-5 -- 4,800 gp -- Hobgoblin war draught, masterwork fetters
Feast of Ravenmoor Tier - 2-4 -- 3,711 gp --
From Shore to Sea Tier - 5-7 -- 8,712 gp -- Armillary amulet, elixir of true form
Ire of the Storm, Part 1: The Deluge Tier - 1-2 -- 1,398 gp -- antiplague, bloodblock, defoliant, masterwrok terbutje, wand of touch of the sea
Ire of the Storm, Part 2: Beyond the Colony Tier - 2-4 -- 3,511 gp -- +1 corrosive rapier, cauldron of brewing, ioun torch, defoliant polish, masterwork wooden armor, steadfast gut-stone
Ire of the Storm, Part 3: The Sky Tempest Temple Tier - 3-5 -- 4,800 gp -- ring of inurement, preserving flask, twitch tonic
Ire of the Storm, Part 4 (only if other 3 parts applied to same character) Tier - 4-6 -- 6,756 gp -- chime of storm calling, trident of stability
Masks of the Living God Tier - 2-4 -- 3,711 gp -- collar of the inferno
Master of the Fallen Fortress (only gives 1 XP) Tier - 1 -- 479 gp --
Murder's Mark Tier - 1-2 -- 1,398 gp -- Key of lock jamming, scarf of the suggestive dance
Plunder and Peril, Part 1 Tier - 3-5 -- 4,800 gp --
Plunder and Peril, Part 2 Tier - 4-6 -- 6,756 gp -- Lesser horn of the tritons, cassock of the clergy, deathwatch eyes, lesser reach metamagic rod, tome of the transmuter
Plunder and Peril, Part 3 Tier - 5-7 -- 8,712 gp -- Three reasons to live, crown of swords, jaunt boots, monkey belt, staff of minor arcana
Plunder and Peril, Part 4 (only if other 3 parts applied to same character) Tier - 6-8 -- 11,787 gp --
Realm of the Fellnight Queen Tier - 6-8 -- 11,787 gp --
Risen from the Sands (only gives 1 XP) Tier - 2-4 -- 1,237 gp --
Tears at Bitter Manor, Part 1 Tier - 5-7 -- 8,712 gp -- Chalice of communal dweomer, indigo dreams poison
Tears at Bitter Manor, Part 2 Tier - 6-8 -- 11,787 gp -- Whispering Gloves
The Dragon's Demand, Part 1 Tier - 1-3 -- 1,536 gp -- Cloak of fangs
The Dragon's Demand, Part 2 Tier - 3-5 -- 4,800 gp -- +2 dragonbane transformative ongsword, dust of darkness, mnemonic vestment, ring of strength sapping
The Dragon's Demand, Part 3 Tier - 5-7 -- 8,712 gp -- +1 cruel falchion
The Dragon's Demand, Part 4 (only if other 3 parts applied to same character) Tier - 2, 4, 6 -- gp --
The Emerald Spire, Level 1 Tier - 1-2 -- 1,398 gp --
The Emerald Spire, Level 2 Tier - 1-3 -- 1,536 gp -- Spire Transport Token
The Emerald Spire, Level 3 Tier - 2-4 -- 3,711 gp --
The Emerald Spire, Level 4 Tier - 3-5 -- 4,800 gp --
The Emerald Spire, Level 5 Tier - 3-5 -- 4,800 gp --
The Emerald Spire, Level 6 Tier - 4-6 -- 6,756 gp -- Western Star Ioun Stone
The Emerald Spire, Level 7 Tier - 5-7 -- 8,712 gp --
The Emerald Spire, Level 8 Tier - 6-8 -- 11,787 gp --
The Godsmouth Heresy Tier - 1-2 -- 1,398 gp -- Sihedron medallion
The House on Hook Street, Part 1 Tier - 5-7 -- 8,712 gp -- abjurant salt, animal divining pot, book of extended summoning, bookmark of deception, formula alembic, ghost powder, lesser talisman of danger sense, lesser talisman of freedom, lesser talisman of sealed summons, warrior's courage, mistmail, silversheen, vermin repellent
The House on Hook Street, Part 2 Tier - 6-8 -- 11,787 gp -- admixture vial, cassock of the clergy, cauldron of brewing, lesser talisman of arrow protection, lesser talisman of danger sense, lesser talisman of freedom, scroll of shocking image, seer's tea, spirit slate, stone familiar
The Midnight Mirror Tier - 3-5 -- 4,800 gp --
Thornkeep Level 1: The Accursed Halls Tier - 1-2 -- 1,398 gp --
Thornkeep Level 2: The Forgotten Laboratory Tier - 2-4 -- 3,711 gp -- arcanolembic
Thornkeep Level 3: The Enigma Vaults Tier - 3-5 -- 4,800 gp -- bloodstone of Gultariix
Thornkeep Level 4: Sanctum of a Lost Age Tier - 6-8 -- 11,787 gp --
Thornkeep Level 5: The Dark Menagerie Tier - 5-7 -- 8,712 gp -- boots of friendly terrain
We Be Goblins! (only gives 1 XP) Tier - 1-2 -- 500 gp --
We Be Goblins Too! (only gives 1 XP) Tier - 2-4 -- 1,237 gp --
We Be Goblins Free! (only gives 1 XP) Tier - 3-5 -- 1,600 gp -- defoliant polish, steadfast gut-stone
We B4 Goblins! (only gives 1 XP) Tier - 1-2 -- 504 gp --

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Re: Core Bonekeep Party

Post by Sir.Gryphon » Thu Oct 27, 2016 2:06 pm

MoffRimmer wrote: In for a penny...

I'm only listing modules that can be played up through level 6...
Awesome.  If you guys play slow progression for the whole thing you will be starting Bone Keep this time next year. ;D

On a more realistic note, another thing to consider is that if you play slow progression and have a day job you get to roll 6 day job checks for each level instead of 3 times.  Since you could take 10 on a day job check, you could end up with a minimum of an extra 30gp each level.  If you dump a few skill points into your day job, the totals can go up quickly.  My level 1 grippli street performer bard has +14 to perform and thanks to his gladhandling trait, he makes double on his day job checks... at slow progression, that adds up fast.
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Re: Core Bonekeep Party

Post by MoffRimmer » Thu Oct 27, 2016 2:08 pm

It was asked "how often do we want to run these characters?"

Mathematically speaking -- if we keep on a "normal track", it will take 15 XP/Sessions to get to 6th level.  If we do two a month, it should take around 8 months.  So it will kind of depend on if people feel that we have to keep to some kind of timeline, or if we want to do a slow track at all.

Personally, I'd prefer not to do more than two a month.  But I'm game either way.

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Re: Core Bonekeep Party

Post by musclecarlover07 » Thu Oct 27, 2016 3:48 pm

Keep in mind you can always level your character up on your own to. But I see sticking together through a lot of this is a great idea.

So far all that has been mention was an Agile alpenstock. Does that mean you can use weapon finesse with this? If so then David this may be and idea? I mean it is a quaterstaff. Gives you  bonuses to land speed and maybe you could think about doing a trip build...  it would be nice to be able to find a agile short sword or some other light weapon. 

I'm down for whatever 2 a month sounds good. Now I know everyone but Richard and Bill are good to try and play on Fridays. Would Bill and Richard be ok to do that as well?

David maybe can work to get a game or 2 on Friday's... Idk if Carlos and Nicole do core. If they do maybe we can help them with that as well.
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Re: Core Bonekeep Party

Post by MoffRimmer » Thu Oct 27, 2016 4:22 pm

musclecarlover07 wrote:...Now I know everyone but Richard and Bill are good to try and play on Fridays. Would Bill and Richard be ok to do that as well?
Generally speaking, I'm going to say "no" to Fridays.  Family needs to come first.  There might be the occasional "one off" that I might be able to do, but generally, I'm going to stick to Wednesday nights.

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Re: Core Bonekeep Party

Post by WhiteMane » Thu Oct 27, 2016 4:34 pm

I will run what ever you decide, but I want to keep it to Wednesdays...  Family, etc.
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Re: Core Bonekeep Party

Post by musclecarlover07 » Fri Oct 28, 2016 12:07 am

AGAIN - We don't have to do EVERY SCENARIO together. While it would make sense to play as much together, we don't have to do ALL together.

O.J. - 4/6 people play regularly over at Heroes & Dragons. I was asking to try and get a few more games in. Again We can level up on our own if need be. It was a suggestion. O.J. When we do bone keep it will be on Wednesday.

The end game is we run through bone keep together. Even then we do not need to be identical in level or experience. Just to the point we all can play up with minimal issues. So some could be level 6 some could be level 7. If you are level 7 you would have to be able to play both 1 & 2. So You could not be 7.2 and play Bonekeep 1. 7.1 would be fine.

Bill - Thats cool. If we play on a Friday then thats ultimately not going to hurt you. You can always do core games on your own if need be.
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Re: Core Bonekeep Party

Post by Sir.Gryphon » Fri Oct 28, 2016 10:45 am

Would everyone like to start with The Confirmation on Wednesday, 2 November?
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Re: Core Bonekeep Party

Post by WhiteMane » Fri Oct 28, 2016 10:48 am

Sir.Gryphon (Randy) wrote: Would everyone like to start with The Confirmation on Wednesday, 2 November?
I'll be happy to run it...
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Re: Core Bonekeep Party

Post by DavidPetik » Fri Oct 28, 2016 11:50 am

After talking on Wednesday I have tweaked my Rogue.  The new and improved Rogue, now two-weapon fighter.

Str 14
Dex 17 (18 at lvl 4)
Con 14
Int 10
Wis 14
Cha 8

Half-Elf with disable device for skill focus, Dirty Figther and Gold Finger from Exchange Faction traits. Rogue & Fighter as favored classes. Still planning on being the trap specialist.

Feats, 1 Two-weapon Fighting, 3 Skill Focus Perception, 5 Toughness, 7 Weapon Focus (Short Sword)

Rogue Talents, 2 Trap Spotter, 4 Finesse Rogue(Weapon Finesse), 8 Combat Trick (Improved Two-weapon Fighting)

Fighter Bonus Feats, 5 Double Slice, 6 Power Attack

Equipment, Dex Belt (+2 - 4,000), Wis Headband (+2 - 4,000), Eyes of the Eagle (2,500), Handy Haversack (2,000), Vest of Escape (5,200) along with the normal weapon & armor items
Last edited by DavidPetik on Sat Dec 10, 2016 3:23 am, edited 1 time in total.
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Re: Core Bonekeep Party

Post by MoffRimmer » Fri Oct 28, 2016 12:25 pm

So... Taking a look at adventures, I put together my "wish list".  I'm open to whatever, but thought it might be a good place to start.  Let me know your thoughts.  (Other than level, not meant to be in any particular order.)

Level 1
3-05 Tide of Twilight (Tier 1-5)
6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (Tier 1-5)
5-08 The Confirmation (Tier 1-2)

Level 2 (Slow Track)
5-12 Destiny of the Sands, Part 1: A Bitter Bargain (Tier 1-5)
The Dragon's Demand, Part 1 (Tier 1-3)
6-14 Scions of the Sky Key, Part 2: Kaava Quarry (Tier 1-5)
8-05 Underground but Unbroken (Tier 1-5)

Level 3
6-16 Scions of the Sky Key, Part 3: The Golden Guardian (Tier 1-5)
0-24 Decline of Glory (Tier 1-7)
1-55 The Infernal Vault (Tier 1-7)

Level 4 (Slow Track)
3-07 Echoes of the Overwatched (Tier 1-5)
5-01 The Glass River Rescue (Tier 1-5)
5-15 Destiny of the Sands, Part 2: Race to Seeker's Folly (Tier 1-5)
The Dragon's Demand, Part 2 (Tier 3-5)

Level 5
4-06 The Green Market (Tier 5-9)
4-03 The Golemworks Incident (Tier 5-9)
4-17 Tower of the Ironwood Watch (Tier 5-9)

Level 6 (Slow Track)
5-16 Destiny of the Sands, Part 3: Sanctum of the Sages
The Dragon's Demand, Part 3 (Tier 5-7)
6-11 The Slave Master's Mirror (Tier 3-7)
3-08 Among the Gods (Tier 3-7)

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Re: Core Bonekeep Party

Post by musclecarlover07 » Sat Oct 29, 2016 8:32 am

Hillary and I will have to pass for now. We just got through playing the confirmation this month.
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Re: Core Bonekeep Party

Post by CDragos » Sun Oct 30, 2016 10:30 pm

*Sniffff* I smell scenario fishing.
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