Core Bonekeep Party
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Re: Core Bonekeep Party
I personally like the druid idea. I think having an animal companion on the front lines could help. And she would still be ranged, only be with a bow an can get rapid shot.
Richard, out of curiosity what is your idea for your paladin? Who you going to worship? Are you going to be more melee oriented? or Support oriented?
Richard, out of curiosity what is your idea for your paladin? Who you going to worship? Are you going to be more melee oriented? or Support oriented?
Last edited by musclecarlover07 on Sun Oct 23, 2016 1:04 am, edited 1 time in total.
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Re: Core Bonekeep Party
I have only played the second Bonekeep (not usually a glutton for punishment) but I was wondering if a rouge was needed?
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Re: Core Bonekeep Party
I think a rogue would be a good idea for the group, David...DavidPetik wrote: I have only played the second Bonekeep (not usually a glutton for punishment) but I was wondering if a rouge was needed?
Of course, I'm just the GM... (I like my characters too much to put them through that... LOL)
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Re: Core Bonekeep Party
Me an hillary thought about it but we are too spoiled with the unchained. If you would like to join our band of crazy souls you will make #6. Bring what you want. We have our heavy hitter, our ranged, our arcane blaster, and several healers/buffers.
What kind of rogue would you bring?
What kind of rogue would you bring?
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Re: Core Bonekeep Party
So how is the party shaping up so far? I'd like to know so I can schedule Core games that may benefit the party as a whole. If anyone has any special requests for core adventures for the group, let me know ASAP so I can schedule them. It may be best to have 7 characters to start (6 players and 1GM) so there is an alternate for contingencies.
Does everyone want to start with The Confirmation (free wayfinder and all)?
Does everyone want to start with The Confirmation (free wayfinder and all)?
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Re: Core Bonekeep Party
The confirmation sounds like a good starting place. I think we are sitting at a definite 5 players. Still looking for at least one more.
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Re: Core Bonekeep Party
David... Are you joining the group?lochinvar_1971 wrote: The confirmation sounds like a good starting place. I think we are sitting at a definite 5 players. Still looking for at least one more.
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Re: Core Bonekeep Party
If David doesn't join the group then Wed night I will make an announcement and try and recruit that last person. I mean we are sitting pretty good with our current group.
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Re: Core Bonekeep Party
So as I understand you have the following party:
Micheal: (M)Dwarven Barbarian
Hillary: (M)Gnome Bard/(F)Elven Druid w.Fizgig the Lion animal companion
Richard: Half-Orc Paladin
Hjal: (M)Farmer Jeb the Human Cleric of Urgathoa
Bill: (M)Pete the Human Wizard
Looks like you may want to look for a rogue to round out the party to find/disable traps and locks. Otherwise the barbarian is going to need a bunch of HP and decent saves...
As for scenarios, I was thinking we'd start with The Confirmation and Destiny of the Sands trilogy for some of the treasures found on their boon sheets. Eventually at level 5-9 I would include 4-03 so everyone would be eligible to buy the Trusty Buddy (adamantine crowbar).
Are there any special requests for core games to support the party? Look back at some of your old non-core chronicle sheets and see if there is any cool equipment you'd like to have available for your characters and let me know what scenarios those are.
Micheal: (M)Dwarven Barbarian
Hillary: (M)Gnome Bard/(F)Elven Druid w.Fizgig the Lion animal companion
Richard: Half-Orc Paladin
Hjal: (M)Farmer Jeb the Human Cleric of Urgathoa
Bill: (M)Pete the Human Wizard
Looks like you may want to look for a rogue to round out the party to find/disable traps and locks. Otherwise the barbarian is going to need a bunch of HP and decent saves...
As for scenarios, I was thinking we'd start with The Confirmation and Destiny of the Sands trilogy for some of the treasures found on their boon sheets. Eventually at level 5-9 I would include 4-03 so everyone would be eligible to buy the Trusty Buddy (adamantine crowbar).
Are there any special requests for core games to support the party? Look back at some of your old non-core chronicle sheets and see if there is any cool equipment you'd like to have available for your characters and let me know what scenarios those are.
Last edited by Sir.Gryphon on Tue Oct 25, 2016 1:08 pm, edited 1 time in total.
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Re: Core Bonekeep Party
I'd have to look through some of the items with a fine-toothed comb, but ... it's my understanding that non-core items found on the reward sheets can still be used for Core characters. Assuming this is true, spells that are non-core would be an added bonus for the Cleric and Wizard (me).Sir.Gryphon (Randy) wrote: Are there any special requests for core games to support the party?
I'll try to take a quick look through a few scenarios to see if I see anything.
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Re: Core Bonekeep Party
I have been working the last few nights so I have not had a lot of time to work on it. I am thinking about the build thought. I am looking at a half-elf for the skill focus (disable device) and +2 per. So far it looks like this;O.J. Pinckert - VC Colorado Springs wrote:David... Are you joining the group?lochinvar_1971 wrote: The confirmation sounds like a good starting place. I think we are sitting at a definite 5 players. Still looking for at least one more.
Str 10
Dex 17
Con 14 (Bonekeep, duh)
Int 13 (getting combat expert & improved feint)
Wis 13 (Per)
Cha 12 (Bluff for feint)
I can cover dungeoneering and local for knowledge's. Taking reactionary and fast-talker (for the feint). Going heave on the trap work. I was going to convert my dwarf fighter who has only played the confirmation. More details to come.
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Re: Core Bonekeep Party
For adventures -- I don't currently have most of season 5 and 7 (and 8 is currently coming out). Otherwise, I have most other adventures. From that, here's what I found for non-core items... (please forgive the formatting -- copied and pasted from Excel)
Adventure Tier Non-Core Items found
2-07 The Heresy of Man, Part 2: Where the Dark Things Sleep 5-9 Mulberry Pentacle Ioun Stone
2-19 Shades of Ice, Part 3: Keep of the Huskarl King 1-5 bandages of rapid recovery
2-21 The Dalsine Affair 1-7 scroll of frigid touch (3-4)
3-02 Sewer Dragons of Absalom 3-7 Tangle bolt
3-05 Tide of Twilight 1-5 Scroll of grove of respite, Wand of eagle eye
3-07 Echoes of the Overwatched 1-5 Lesser elemental metamagic rod, cold (4-5)
3-11 The Quest for Perfection, Part 2: On Hostile Waters 1-5 Campfire bead
3-12 Wonders in the Weave, Part 1: The Dog Pharaoh's Tomb 5-9 Canid Carcanet
3-13 The Quest for Perfection, Part 3: Defenders of Nesting Swallow 1-5 Braid of a Hundred Masters
3-15 The Haunting of Hinojai 5-9 Dust of emulation, Amber spindle ioun stone (8-9)
3-19 The Icebound Outpost 1-5 cracked vivid purple prism ioun stone (4-5)
3-21 The Temple of Empyreal Enlightenment 1-5 Manual of calm reflection
3-25 Storming the Diamond Gate 3-7 Diamond of Demon Seeking
4-02 In Wrath's Shadow 3-7 Acrimony veil
4-03 The Golemworks Incident 5-9 adamantine crowbar
4-05 The Sanos Abduction 3-7 Ring of Maniacal devices (6-7)
4-06 The Green Market 5-9 lesser selective metamagic rod, shambler vine
4-07 Severing Ties 1-5 Besmara's bicorne, goblet of quenching, wand of delay pain, figurine of wondrous power - emerald frog (4-5)
4-16 The Fabric of Reality 5-9 Wand of spontaneous immolation, ki mat (8-9)
4-17 Tower of the Ironwood Watch 5-9 aegis of recovery, lesser bouncing metamagic rod (8-9)
4-18 The Veteran's Vault 1-5 Robe of Needles (4-5)
4-19 The Night March of Kalkamedes 1-5 scabbard of vigor
4-21 Way of the Kirin 3-7 Nightdrops, +1 brawling leather lamellar (6-7)
4-22 Glories of the Past-Part 1: Halls of Dwarven Lore 5-9 traveler's anytool, +2 igniting adamantine arrow (8-9), restless lockpicks (8-9)
4-23 Rivalry's End 3-7 Wand of Irriseni mirror sight, ring of spell knowledge II, ring of spell knowledge IV (6-7)
5-12 Destiny of the Sands, Part 1: A Bitter Bargain 1-5 Wand of share memory
5-15 Destiny of the Sands, Part 2: Race to Seeker's Folly 1-5 Scroll of ghostbane dirge, spellguard bracers (4-5)
5-16 Destiny of the Sands, Part 3: Sanctum of the Sages 3-7 +1 mythic bane dagger, crown of swords, boro bead (6-7)
6-01 Trial by Machine 1-5 brown e-pick, medlance, trauma pack (4-5)
6-02 The Silver Mount Collection 3-7 bang grenade, masterwork noqual heavy pick, timeworn laser pistol, vial of djezet
6-03 The Technic Siege 5-9 mark I dermal plating
6-06 Hall of the Flesh Eaters 1-5 sandals of quick reaction, amulet of hidden strength (4-5), aquatic cummerbund (4-5)
6-08 The Segang Expedition 1-5 alluring golden apple, monkey belt, guardian naga-scale bindi (4-5)
6-09 By Way of Bloodcove 3-7 cracked hematite sphere ioun stone, vive, hemochem (6-7)
6-10 The Wounded Wisp 1-2 alexandrite gem
6-11 The Slave Master's Mirror 3-7 all tools vest, daredevil boots, lesser bugwampi braid, key of lock jamming, wand of aspect of the bear, wand of pox pustules, corset of the vishkanya (6-7), sandals of quick reaction (6-7)
6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail 1-5 hammer of lightning (4-5), sharrowsmith's handy haversack (4-5)
6-15 The Overflow Archives 1-5 bookmark of deception (4-5), steadfast gut-stone (4-5)
6-16 Scions of the Sky Key, Part 3: The Golden Guardian 1-5 basilisk extract, lesser blade of the open road, blade of the open road (4-5)
6-17 Fires of Karamoss 5-9 lots of technology items
6-18 From Under Ice 1-5 cleats, furs, snowshoes, wand of ill omen, signal horn (4-5)
6-21 Tapestry's Toil 5-9 scabbard of vigor, wand of stone call
6-22 Out of Anarchy 1-5 snag net, wand of investigative mind
7-01 Between the Lines 1-5 arrow magnet, boro bead 1st level, page of spell knowledge 1st level, boro bead 2nd level (4-5), daredevil boots (4-5), page of spell knowledge 2nd level (4-5), rope of knots
8-01 Portent's Peril 1-5 blackfingers paste, flame fountain firework, harrow deck, coin of the untrodden road (4-5)
Not much there that I can see in the way of scrolls/spells. A number of other things that might be of interest, though...
Adventure Tier Non-Core Items found
2-07 The Heresy of Man, Part 2: Where the Dark Things Sleep 5-9 Mulberry Pentacle Ioun Stone
2-19 Shades of Ice, Part 3: Keep of the Huskarl King 1-5 bandages of rapid recovery
2-21 The Dalsine Affair 1-7 scroll of frigid touch (3-4)
3-02 Sewer Dragons of Absalom 3-7 Tangle bolt
3-05 Tide of Twilight 1-5 Scroll of grove of respite, Wand of eagle eye
3-07 Echoes of the Overwatched 1-5 Lesser elemental metamagic rod, cold (4-5)
3-11 The Quest for Perfection, Part 2: On Hostile Waters 1-5 Campfire bead
3-12 Wonders in the Weave, Part 1: The Dog Pharaoh's Tomb 5-9 Canid Carcanet
3-13 The Quest for Perfection, Part 3: Defenders of Nesting Swallow 1-5 Braid of a Hundred Masters
3-15 The Haunting of Hinojai 5-9 Dust of emulation, Amber spindle ioun stone (8-9)
3-19 The Icebound Outpost 1-5 cracked vivid purple prism ioun stone (4-5)
3-21 The Temple of Empyreal Enlightenment 1-5 Manual of calm reflection
3-25 Storming the Diamond Gate 3-7 Diamond of Demon Seeking
4-02 In Wrath's Shadow 3-7 Acrimony veil
4-03 The Golemworks Incident 5-9 adamantine crowbar
4-05 The Sanos Abduction 3-7 Ring of Maniacal devices (6-7)
4-06 The Green Market 5-9 lesser selective metamagic rod, shambler vine
4-07 Severing Ties 1-5 Besmara's bicorne, goblet of quenching, wand of delay pain, figurine of wondrous power - emerald frog (4-5)
4-16 The Fabric of Reality 5-9 Wand of spontaneous immolation, ki mat (8-9)
4-17 Tower of the Ironwood Watch 5-9 aegis of recovery, lesser bouncing metamagic rod (8-9)
4-18 The Veteran's Vault 1-5 Robe of Needles (4-5)
4-19 The Night March of Kalkamedes 1-5 scabbard of vigor
4-21 Way of the Kirin 3-7 Nightdrops, +1 brawling leather lamellar (6-7)
4-22 Glories of the Past-Part 1: Halls of Dwarven Lore 5-9 traveler's anytool, +2 igniting adamantine arrow (8-9), restless lockpicks (8-9)
4-23 Rivalry's End 3-7 Wand of Irriseni mirror sight, ring of spell knowledge II, ring of spell knowledge IV (6-7)
5-12 Destiny of the Sands, Part 1: A Bitter Bargain 1-5 Wand of share memory
5-15 Destiny of the Sands, Part 2: Race to Seeker's Folly 1-5 Scroll of ghostbane dirge, spellguard bracers (4-5)
5-16 Destiny of the Sands, Part 3: Sanctum of the Sages 3-7 +1 mythic bane dagger, crown of swords, boro bead (6-7)
6-01 Trial by Machine 1-5 brown e-pick, medlance, trauma pack (4-5)
6-02 The Silver Mount Collection 3-7 bang grenade, masterwork noqual heavy pick, timeworn laser pistol, vial of djezet
6-03 The Technic Siege 5-9 mark I dermal plating
6-06 Hall of the Flesh Eaters 1-5 sandals of quick reaction, amulet of hidden strength (4-5), aquatic cummerbund (4-5)
6-08 The Segang Expedition 1-5 alluring golden apple, monkey belt, guardian naga-scale bindi (4-5)
6-09 By Way of Bloodcove 3-7 cracked hematite sphere ioun stone, vive, hemochem (6-7)
6-10 The Wounded Wisp 1-2 alexandrite gem
6-11 The Slave Master's Mirror 3-7 all tools vest, daredevil boots, lesser bugwampi braid, key of lock jamming, wand of aspect of the bear, wand of pox pustules, corset of the vishkanya (6-7), sandals of quick reaction (6-7)
6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail 1-5 hammer of lightning (4-5), sharrowsmith's handy haversack (4-5)
6-15 The Overflow Archives 1-5 bookmark of deception (4-5), steadfast gut-stone (4-5)
6-16 Scions of the Sky Key, Part 3: The Golden Guardian 1-5 basilisk extract, lesser blade of the open road, blade of the open road (4-5)
6-17 Fires of Karamoss 5-9 lots of technology items
6-18 From Under Ice 1-5 cleats, furs, snowshoes, wand of ill omen, signal horn (4-5)
6-21 Tapestry's Toil 5-9 scabbard of vigor, wand of stone call
6-22 Out of Anarchy 1-5 snag net, wand of investigative mind
7-01 Between the Lines 1-5 arrow magnet, boro bead 1st level, page of spell knowledge 1st level, boro bead 2nd level (4-5), daredevil boots (4-5), page of spell knowledge 2nd level (4-5), rope of knots
8-01 Portent's Peril 1-5 blackfingers paste, flame fountain firework, harrow deck, coin of the untrodden road (4-5)
Not much there that I can see in the way of scrolls/spells. A number of other things that might be of interest, though...
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Re: Core Bonekeep Party
Also, if it matters... (And if we're trying to maximize things anyway...)
In terms of gold piece rewards, for the first two tiers, the adventures with the highest gp payout are --
0-24 Decline of Glory 1-7 775 gp
1-43 The Pallid Plague 1-7 607 gp
1-33 Assault on the Kingdom of the Impossible 1-5 553 gp
1-39 The Citadel of Flame 1-5 553 gp
0-06 Black Waters 1-5 550 gp
0-23 Tide of Morning 1-5 546 gp
1-29 The Devil We Know, Part 1: Shipyard Rats 1-7 538 gp
Although, to be honest, they have the gp rewards pretty tight with these scenarios. Most tier 1-2 gives just over 500 gp. I think that Decline of Glory must be an anomaly...
In terms of gold piece rewards, for the first two tiers, the adventures with the highest gp payout are --
0-24 Decline of Glory 1-7 775 gp
1-43 The Pallid Plague 1-7 607 gp
1-33 Assault on the Kingdom of the Impossible 1-5 553 gp
1-39 The Citadel of Flame 1-5 553 gp
0-06 Black Waters 1-5 550 gp
0-23 Tide of Morning 1-5 546 gp
1-29 The Devil We Know, Part 1: Shipyard Rats 1-7 538 gp
Although, to be honest, they have the gp rewards pretty tight with these scenarios. Most tier 1-2 gives just over 500 gp. I think that Decline of Glory must be an anomaly...
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Re: Core Bonekeep Party
Didn't someone accuse us of having no life, Mr. Bill... Thats a lot of scenarios.
David, one main issue I see is getting sex to damage. I don't know of any scenario that will help with this at all... I don't know if you care about that.
David, one main issue I see is getting sex to damage. I don't know of any scenario that will help with this at all... I don't know if you care about that.
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Re: Core Bonekeep Party
Using sex for damage is going to be difficult to achieve in PFS anyway where we need to keep it PG13musclecarlover07 wrote: Didn't someone accuse us of having no life, Mr. Bill... Thats a lot of scenarios.
David, one main issue I see is getting sex to damage. I don't know of any scenario that will help with this at all... I don't know if you care about that.
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