Enchanted Realms - June 3, 2015
Moderators: MoffRimmer, jbane, lochinvar_1971
- WhiteMane
- Regional Venture-Coordinator
- Posts: 2024
- Joined: Thu Oct 10, 2013 8:18 am
- Name: O.J. Pinckert
- PFS Number: 808
- GM Stars: 5
- GM Glyphs: 3
- GM Novas: 3
- Location: Colorado Springs
- Has thanked: 20 times
- Been thanked: 72 times
Enchanted Realms - June 3, 2015
Games are supposed to start at 6:00 pm. If you arrive after 6:05 I do reserve the right to give your slot away.
#06-10 The Wounded Wisp (Tier 1-2)
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom-and whose prize dates back to the Society's darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom's greatest sites.
GM: James Bane
Player 1: Milamber
Player 2: Milamber Friend
Player 3: KatanaEdge316
Player 4:
Player 5:
Player 6:
06-01 Trial by Machine (Tier 1-5)
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
GM: Sean
Player 1: Ken Barrett
Player 2: Glen
Player 3: Calvin
Player 4: Michael
Player 5: Hillary
Player 6: Zaia
03-05 Tide of Twilight ***CORE*** (Tier 1-5)
In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.
GM: Brian
Player 1: Mark
Player 2: Connor
Player 3: Jacob
Player 4: Jimmie
Player 5:
Player 6:
Alternate: Mark Cohen
05-09 The Traitor's Lodge (Tier 3-7)
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city's defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons' offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
GM: Mark
Player 1: Richard
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-03 The Golemworks Incident (Tier 5-9)
When the Golemworks in Magnimar starts reporting some 'problems' with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.
GM: O.J.
Player 1: David Petik
Player 2: Nick Petik
Player 3: Tim Campbell
Player 4:
Player 5:
Player 6:
#06-10 The Wounded Wisp (Tier 1-2)
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom-and whose prize dates back to the Society's darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom's greatest sites.
GM: James Bane
Player 1: Milamber
Player 2: Milamber Friend
Player 3: KatanaEdge316
Player 4:
Player 5:
Player 6:
06-01 Trial by Machine (Tier 1-5)
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
GM: Sean
Player 1: Ken Barrett
Player 2: Glen
Player 3: Calvin
Player 4: Michael
Player 5: Hillary
Player 6: Zaia
03-05 Tide of Twilight ***CORE*** (Tier 1-5)
In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.
GM: Brian
Player 1: Mark
Player 2: Connor
Player 3: Jacob
Player 4: Jimmie
Player 5:
Player 6:
Alternate: Mark Cohen
05-09 The Traitor's Lodge (Tier 3-7)
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city's defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons' offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
GM: Mark
Player 1: Richard
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-03 The Golemworks Incident (Tier 5-9)
When the Golemworks in Magnimar starts reporting some 'problems' with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.
GM: O.J.
Player 1: David Petik
Player 2: Nick Petik
Player 3: Tim Campbell
Player 4:
Player 5:
Player 6:
Last edited by WhiteMane on Wed Jun 03, 2015 8:00 am, edited 1 time in total.
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
- DavidPetik
- Veteran Field Agent
- Posts: 744
- Joined: Thu Oct 10, 2013 11:54 am
- Name: David Petik
- PFS Number: 98293
- GM Stars: 3
- Location: Colorado Springs
- Been thanked: 2 times
Re: Enchanted Realms - June 3, 2015
Please sign Me & my son Nick up for 04-03 The Golemworks Incident, thanks.
David Petik
From the planet of the "Puddin Brains"
From the planet of the "Puddin Brains"
Re: Enchanted Realms - June 3, 2015
Go ahead and throw me in to GM Traitor's Lodge instead of play. That looks like a fun challenge to GM.
Mark Cohen
Paizo #125178
Sorry bro. Crits are crits.
Paizo #125178
Sorry bro. Crits are crits.
-
- Veteran Field Agent
- Posts: 530
- Joined: Sun Nov 03, 2013 2:19 pm
- Name: Sir.Bearington
- GM Stars: 3
- Location: Colorado Springs
- Been thanked: 1 time
Re: Enchanted Realms - June 3, 2015
Hey can you sign me up for the wounded wisp in also bringing a friend. Also can I play the wounded wisp for a second time and still get credit for a different character.
- WhiteMane
- Regional Venture-Coordinator
- Posts: 2024
- Joined: Thu Oct 10, 2013 8:18 am
- Name: O.J. Pinckert
- PFS Number: 808
- GM Stars: 5
- GM Glyphs: 3
- GM Novas: 3
- Location: Colorado Springs
- Has thanked: 20 times
- Been thanked: 72 times
Re: Enchanted Realms - June 3, 2015
Yes, as long as your character is 1st level.Milamber wrote: Hey can you sign me up for the wounded wisp in also bringing a friend. Also can I play the wounded wisp for a second time and still get credit for a different character.
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
whitemane_1@yahoo.com
PFS #808
Demons run when a good man goes to war...
- KatanaEdge316
- Society Field Agent
- Posts: 254
- Joined: Thu May 14, 2015 4:21 pm
Re: Enchanted Realms - June 3, 2015
Hey OJ sorry about this but can you switch me to The Wounded Wisp Please. It'll allow me to play with one of my newer characters. Thank you sir.
To every land I've seen, to all people I've met, to every swing of a sword, to every life I've taken and all those I've blessed, all done in search of an answer that I don't want to know.
-Austin
-Austin
Re: Enchanted Realms - June 3, 2015
Hopefully we have some people sign up in the next 18 hours, but just in case, throw me down for an alternate for Brians table to play Core please.
If we don't run mine tomorrow, maybe we can try again next month. This one was all kinds of fun to prep for.
If we don't run mine tomorrow, maybe we can try again next month. This one was all kinds of fun to prep for.
Mark Cohen
Paizo #125178
Sorry bro. Crits are crits.
Paizo #125178
Sorry bro. Crits are crits.
Re: Enchanted Realms - June 3, 2015
If no one minds a late comer I could play the core game. Will swing by around 630 to see if I am needed to make a table
Re: Enchanted Realms - June 3, 2015
I'd like a spot at the core game please.
~Jimmie
~Jimmie
All hail the Squid Wizard!
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