To add to this on the flaws - you apply both the flaws and the boost during the ancestry step in particular. You can't boost a score more than once during that step, unless you're offsetting the ancestry's starting flaw. You also can't boost one of the ability scores that's already boosted by your ancestry. It's possible to do this incorrectly and still end up with no stats above 18 at the end, but if you consider the Ancestry step as the first stat boost step, you can't end with any stat above a 12 during this step. You also can't apply the flaw to the same ability score twice to same ability, unless it was one of the ones that started at 12 for your ancestry (and thus will end up at 8 ).slate wrote: ↑Tue Feb 25, 2020 10:15 amTwo flaws = one boost. No score can go below 8 or above 18.Homunculus23 wrote: ↑Tue Feb 25, 2020 9:43 amThe Barbarian is a traveler, which is why I chose it. A curiouser of fineness and weapons, for a Dwarf. I do not know lore about Knights of Lastwall, if they would have a Barbarian.
Question about character builds: for every voluntary ability flaw you take, you get an ability boost, right? And you can take a voluntarily ability flaw twice for two different boost?
Second, which Instinct works best? Thinking Dragon, Giant, or Sprit.
The safest rule is, "Applying the Ancestry boost step first, you may optionally take 2 flaws to get 1 boost, you can only choose that once, and no score can end up below 8 or above 12 from this step."
For the instincts - At these lower levels, these three will mostly play the same. Giant will do the most damage by a couple points per hit, but reduces your AC even more than regular rage, which can be pretty dangerous. Dragon does the middle ground on damage but mixes in some elemental attribute which could be bad/good depending on the specific monster. Spirit does the least damage but could be really strong against undead or incorporeal monsters with extra damage or reducing resistances.
The mechanical differences aren't so big that it'll matter much at level 4. Pick whichever flavor you like most. I will say that one of my players in my home campaign is a Giant Instinct barbarian, and he definitely gets hit more than other party members with the extra AC penalty from always being clumsy.